ASSASSIN UPDATE - SHACO

TheOvermind··4 votes·2,643 views

As a former Shaco main that still plays him a lot I have several issues with him whenever I play him and also several Issues whenever I play against him:

1)Snowball reliant, needs kills to get going otherwise becomes useless. 2)Little to no downtime on his Q early game. If he Qs in you have 9 seconds to kill him if he screws up. That is way too small a window to punish him early. 3)W too strong early ( take 3-4 hits to die, can stack up to clear insanely fast and cheese the enemy) useless late game, always one shotted by anything(Janna's accidental tornado will take it out) 4)Way too strong early invades, while also extremely safe. 5) extremely reliant on items for damage ( more than other assassins)

The following proposed changes as intended to solve the issues, making Shaco fairer and more enjoyable to play as and against. Let's get to it:

  Passive: Backstab! <= I added exclamation marks to all his abilities name to make him sound more excited and less "serious" ( why so srs?)

http://vignette2.wikia.nocookie.net/leagueoflegends/images/7/7a/Backstab.png/revision/latest?cb=20160608033432&format=webp:

  • 20% bonus damage when attacking from behind => 30/45/55 % bonus damage as on-hit physical damage ( this bonus damage cannot crit, we don't want to make his Q crits broken now do we?) when attacking from behind.
  • Innate => has a static cooldown of 8s -NEW does double damage vs monsters ( so that he can keep his DPS and clear speeds as he is now, since the passive now has a cooldown) _this new updates passive makes him a better dueler when Shaco uses it right and it does make quite the difference when used correcty, rather than always 20% damage which is little in duels and very hard to use more than twice?. Now shaco can get in a fight , put down a box, throw some basic attacks , and then proc it while the target is terrified for that 1 second ( so now he procs the 35% bonus with that one basic attack and it goes on cd instead of the old 20% but had no cd for no reason) this passive makes Shaco want to use his abilties smarter if he wants to make the most out of his new passive. _

Q: Deceive => Surprise! (better name I figured) http://vignette3.wikia.nocookie.net/leagueoflegends/images/3/38/Deceive.png/revision/latest?cb=20160608033455&format=webp: -CD 11s => 16/15/14/13/12s -NEW Basic attacks now reduce this ability's CD by 1s -NEW gains 5/10/15/20/25% increased movement speed while stealthed when moving towards an enemy champion -Resets Passive's cooldown on activation (Basically I made his less safe early now, still gets the big Q crit with backstab bonus being always there too. Also if Shaco wants to get out of a bad situation he now has to fight his way out, with attacks reducing the CD of the ability. Also a little sugar late game with the movement speed buff)\

W: Jack-In-the-Box! http://vignette1.wikia.nocookie.net/leagueoflegends/images/b/b8/Jack_In_The_Box.png/revision/latest?cb=20160608033612&format=webp: -Now has a standard 3 HP bar ( like teemo's shrooms) which take 1.5 damage from melee attacks and single target spells and 1 damage from ranged attacks and AoE spells. -Stealth delay 2s =>1.5s -duration 60s => 40/50/60/70/80 ( less box stacking early, but they stick around for a little bit more late game)

E: Two-Shiv Poison!

http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/3b/Two-Shiv_Poison.png/revision/latest?cb=20160608033643&format=webp: -AP Ratio: 1.0 AP => 0.8AP -Now does an additional 5/8/10/12/15 % of the targets missing HP bonus magic damage -No longer interacts with Passive:Backstab!

(I made this ability reward Shaco for comboing his abilities better and make him want to use it when his target is about to escape his clutches (melee range) and Shaco gets a little bit more damage to execute them if they are low. I took a little bit of power away from AP shaco here since I buffed his boxes)

 R: ~~Hallucination~~ => Double the Laughs! ( much better name I reckon, since Hallucination didnt really make sense: the clone will explode at the end ? not really a hallucination)

http://vignette2.wikia.nocookie.net/leagueoflegends/images/8/8c/Hallucinate.png/revision/latest?cb=20160608033548&format=webp: -NEW +1.25 Bonus AD ratio ( I gave AD shaco's clone a little bit more kick in his explosion) -Now Chases Shaco's killer -Does 100% damage vs Shaco's killer (instead of 75% which is how much he does when Shaco is alive) ( This made his ultimate a little bit more consitstent when Shaco dies, because right now the clone will randomly sometimes chase a person, sometimes stand still and do nothing, or sometimes chase someone and the suddenly stop for no reason. It also cancels its own basic attacks)

WIth these changes Shaco is less oppressive early game, more easily punishable if he makes mistakes, a better dueler and less of a cheeser that takes your jungle camps and there is no chance you can catch him. He has more toys to play with in the late game (improved boxes and clone) and about the same damage as before. I Hope You agree with my proposed changes and that Riot takes some Ideas for the upcoming assassin update. If you liked this post check out my previous work on Karthus :http://boards.na.leagueoflegends.com/en/c/gameplay-balance/iKJKPLYX-riot-i-have-some-amazing-small-ideas-that-will-make-karthus-a-better-champion

and also there will be many more to come on Zed, Khazix, Akali, for the assassin update, and Nasus, Yasuo, Vayne,Nocturne, Fiora and Ziggs in general.

6 Comments

OH MAN NOT GOOD2 votes

[deleted]

TheOvermind1 votes

Good point I hate that too. They should change that.

SanKakU2 votes

All I want is AP scaling for invisibility duration increase on traps and maybe on his jump as well.

DrugsForRobots1 votes

First off, I'm biased because I've got my own ideas for how Shaco should be updated...

Passive: So he does the same thing in a slightly different functionality, but now with more damage at the cost of a static cooldown? So he's burstier... You also killed the internal synergy his Passive had with his E, in order to give his Q some synergy with this new Passive? It also deals double damage to monsters, because apparently JitBs + Hydra didn't already give him god-like clear speed...

Q: Longer cooldown would make him more fair, but I don't like it. Outside of mechanical reasons, what's the flavor for making his autos reduce his Decieve's CD? Why does he get +MS when moving toward enemy champs? I think this would make Shaco as problematic as Rengar is at the moment. He can Q from far away, run up to you, unload in an instant (killing his prey), and then die. Also, isn't a blink+stealth+crit enough? MS just overloads it.

W: Boxes are still toxic. They're still instant speed hard CC that the enemy can't interact with unless they purchased a specific counter item. And you made their set-up time shorter, so they spring faster, so his CC is more reliable. SMH. Also the numbers. 50/60/70/80/90 is much prettier than 40/50/60/70/80, IMO. Boxes duration scaling up is something I can get behind though.

E: Nerfing the AP ratio in order to make it an execute... ehhh. IDK how to feel. It works, but his E is already a kind of psuedo-execute since it is a homing projectile. If anything you've just made him deadlier.

R: I like that it chases the killer. This is actually a neat QoL buff. I think a 1.25 AD ratio on ult explosion is ridiculous though. As if Shaco wasn't bursty enough already.


Overall, I think you pushed some stuff around without really addressing his problems. He can still approach totally unseen - you've included no additional quirks or clues or tell-tale signs for players to look out for, requiring them to rely on Sweepers and Pinks - and his Boxes remain annoying and frustrating. He's still just as bursty (if not moreso) without having any windows or delays on his burst. He can Q in, AA, AA, AA, E, and you're dead. He probably doesn't even need to drop a box or pop Ulti.

Which is to say, I don't see the Tricks, only the sweet, sweet Treat of your prey's salty tears.

But again, I'm biased so...

P.S. Failure to include a way to force the enemy champions to laugh is a huge missed opportunity. Sona makes her enemies dance, why wouldn't Shaco make them laugh?

P.S.S. You can't spell slaughter without laughter.

TheOvermind1 votes

Well I actually really liked your rework from an aesthetic perspective. The passive is just something that screams SHACO and would make him really cool. As far as balance goes. Not a very big fan. The functionality of his passive is legit for laughs and no other real reason. You called my shaco burstier ? Your shaco gets huge q crits now. I gave him more utility on his q (the movemt speed) and you broke the crit dmg multiplier. Also my shaco does pretty much the same damage he does now. My passive doesn't change anything on his q since the bonus dmg is on hit and can't crit.

Also. It sure how I feel about the double shiv on the e, could work.

In any way your rework appels more aesthetically while mine has a more "make shaco healthier while just as strong " approach. Riot stated they are looking for small changes on shaco with the assassin update (veigar viktor anivia size changes)

TheOvermind1 votes

I really hope riot uses this for the upcoming rework

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