You know what's so terrible about season 6 changes?

T RexHasTinyArms··11 votes·2,058 views

Nothing..... If riot is willing to adjust them in preseason if they come out over tuned then fine, we have a few unranked patches that bounce back and forth, everything is really volatile, and they learn to balance it right before people start playing ranked on it. However, if riot releases something big and possibly unbalanced and then, I don't know, refuses to make any drastic changes to because something big like worlds the new ranked season is coming up and they don't want it to be unpredictable...... well, in that case maybe we are all gonna be in trouble.

13 Comments

Stand in my X3 votes

wtf did u just say i dont get it

Wizardavar5 votes

He is saying that (in my opinion) that you shouldnt complain too much about pre season changes right now because they will be changed and balanced.If riot releases something huge and unbalanced before major events , then we are fucked.

T RexHasTinyArms1 votes

Well yes, but more that there is no reason to complain about the changes unless riot doesn't change them. I'm not convinced that riot will change things and have them balanced in time for ranked season to start if they release a really unbalanced preseason patch, or we wouldn't have had the issue of releasing juggernauts and then not wanting to change too much before worlds so they didn't alter them much immediately. Remember, the reworks that are problematic at worlds and have limited pick/ban options were all released by patch 5.16 and worlds is played on 5.18 so I'm not saying "oh no worries, riot will change it by then" but rather "if they release things and don't change them when they don't work the issue isn't w/ the changes but w/ he game and/or company."

T RexHasTinyArms1 votes

People are shitting bricks that the season changes are going to ruin things, and it's really not the changes that are an issue. Preseason is a time that is designed to have volatile change to the game, that's why there isn't real ranked during that time. However, if riot releases something they are unwilling to change and adjust quickly if it's an issue, then that's where the real problem is.

Rozzeta1 votes

That'd depend if Riot really sees the issues and acts accordingly to make the changes. Most of the time the preseason changes are set on stone and Riot launches the season while still adjusting the mess that the preseason left behind. It's already been two years and the impact the scaling utilization had in support champions, which lead to tank supports being the superior pick, have not been addressed at all.

T RexHasTinyArms1 votes

Which is why I referenced worlds. Remember, morde and company have been cool in some places (fiora vs riven match ups are actually awesome, and darius penta kills no matter how bad you lose lane make even NA look good some times [ty for the help rito]), but they have been an issue this worlds in terms of balance. They were all released in 5.16 and worlds is played on 5.18. There was time to react more than riot did, but they chose not to for whatever reason (couldn't be making sure all their code was right bc we have multiple remakes from glitches, and it couldn't be to preserve healthy balance bc there are 2 champs well over 95% pick ban across the entire tournament I'm pretty sure).

Rozzeta1 votes

So, under your suggestion, Preseason changes will be obvious and fixed once 2016 worlds starts? Frankly speaking, if they can't see a problem until it's showcased in MLG, then that's a problem itself, and reveals the game's balance is entirely dictated by pro gameplay.

T RexHasTinyArms1 votes

Um, if english isn't your first language I apologize, but I didn't make a suggestion. In the first post I pointed out that change isn't an issue, it is making drastic change and lacking flexibility to adjust when that change is not appropriate that is the real issue. You responded by pointing out the obvious issue that I alluded to. Then I spelled it out in more clear terms by saying that the reason the first post has worlds marked through before preseason is because it is referring to the massive problems caused by riot's lack of adjustment between patches 5.16 and 5.18, but instead of getting that, you thought I was saying it's fine as long as they have it changed by worlds.

Rozzeta1 votes

It's the same, lots of flexibility to make a change is worth nothing if the game is going the way Riot wants it to, even if it is not where the players want to go. If Riot has a different opinion on simething the players think should be fixed, then it won't be fixed, which is why "we're monitoring the changes" doesn't actually mean anything after big changes. What we consider a dissadjustment could very well be the new meta they expect us to play in. The game has been speed up a lot since season 2 by strenghtening the ADC early game (and lowering support's), and it seems Riot wants to do the same on season 6 (not surprised, after the double teleport tactic made ADC go back to the passive farm lanes). Even if this is not entirely their intend, an "everything will fall into place" mentality would only mean that Riot will release an unpolished product like in season 4, and will only adjust after blatant abuses in professional play. My quote: "Preseason changes will be obvious and fixed once 2016 worlds starts?" is just an exageration, refering to the amount of time you would be willing to wait for things to fall in order. I see know that it's poorly placed after your last comment. After all, it is indeed correct English is not my first Language.

T RexHasTinyArms1 votes

So jealous. Languages are one of the only things my brain just doesn't mesh w/ and I've always wanted to speak something ele, but I'm just to lazy to learn given how much more work it takes for me to learn a language than something like chemistry.

Iceborn Pippin1 votes

Change done in the right ways is fantastic. Change like this hurts certain roles for the sake of another role being showcased. Such as Mages and Tanks having to deal with our itemization becoming worse for the sake of Carries and to an extent Assassins.

T RexHasTinyArms1 votes

Maybe, I think mages get hurt pretty bad, but I'm not so sure about tanks. I'm reserving judgement until I see the patch. If you've been playing it on pbe and tanks are shit then damn, I'm sad bc I can see at least 2 or 3 reasons why they may still be strong. Off the top of my head the utility shields/heals add resists to the target sounds really strong in combo w/ a tank, the % hp or % healing increase is probably one of the strongest/hardest to decide mastery levels that isn't a key stone, and the t3 key stones all seem pretty strong (8% damage reduction off the top is nothing to sneeze at). Combo that w/ the fact that if mages really do see a huge drop bc of ap item nerfs, there is a chance the majority of enemy damage will be AD and you can pretty much just have mr scaling blues, the resist bonus mastery (3 per enemy champ near), and stack armor and HP for the majority of the game w/ no worries.

Slamurai Jack1 votes

There are only 2 big things that concern me. The first is that there is no way to easily reach max CDR as a mage anymore. On live, you can simply run 5% in masteries, 15% in cdr/lvl glyphs, and builds Morellos or Athenes for a clean 40%. But the new mastery system has no cdr option except for the one which also raises the cap, again leaving you 5% short. If you want max CDR on a mage now, you need to run a cdr/lvl quint as well.

The second thing that concerns me (and far more than the first) is just how accessible grievous wounds is now. All you need is 800 gold and you apply grievous wounds for 5 seconds every time you do physical damage with no other conditions. Champions like Darius can keep grievous wounds up pretty much forever due to bleed stacks and any champion that relies on sustain in an all in is likely to be trash tier if the grievous wounds application isn't made more restrictive. How is Mundo even supposed to function when all it takes is getting tapped once during an all in or teamfight to cut his ult healing in half? At least Morellos requires that you be below 40% first.

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