A (strange) idea to enable some more unique junglers.

ModCaptainMårvelous··4 votes·480 views

Let me preface by saying I'm not good but I love me some weird junglers: Taric Jungle. Yorick jungle and, most recently, Swain jungle. I only played like one or two games with him but I had a blast. The thing is, most champions I play usually have some sort of issue that keeps them from being played more. For example, Yorick usually has to clear an entire raptor camp in slow fashion, although he's godlike at objective securing early and certain 1v1 match-ups. Swain's Q is amazing for jungling but the early CD (Something like 7 seconds) makes jungling early suck.

So what if we changed this with an item?

Hear me out: The item would be a supplement for either talisman or machete. It's got similar stats to either but the kicker is the item's passive:

Hunting License: Empowers one of your champion's abilities to improve their hunting.

So what does this item do? Well, the most apt comparison I can think of is Aghanim's scepter from DOTA. The item is an expensive purchase but it radically changes the hero's ultimate or sometimes awards entire new abilities. This item would do something similar: Modify a champion's ability so that they can better jungle. However, there are caveats:

  • ONLY works in the jungle/river.
  • ONLY works on monsters/epic monsters. No minion buffs.
  • ONLY buyable with Smite (And maybe some finagling with spellbook)

So what could this do? Well, Riot wants to open up more champs for more lanes but sometimes, jungling just requires a tune that would make the champ broken or break their laning phase. However, with this item, you could give every champion in the game a unique tune that makes them easier to play in the jungle, opening up new comps and ideas depending on what could be required. I don't have something set in stone for EVERY single champ (And some champs just don't need it) but the idea could be worth exploring in the future.

#TL;DR: My proposal is that Riot introduces a new item for junglers that modifies an ability they have to improve their jungling. In doing so, you can more effectively balance between jungle and laning, as well as open up another role to champions who might not fit in such a role.

8 Comments

xelaker2 votes

wouldn't making an ability better for the jung make actually junglers frigging amazeballs though?

ModCaptainMårvelous1 votes

Depends really. I think for certain champs you could either disable or have the item do nothing. It's not uncommon for some heroes in DOTA2 to have really "awful" aghs that aren't worth the price.

xelaker1 votes

I'm just thinking oversights on stuff like this from Riot lol. I have like 5 hours total in DOTA2 soooooo.....

Lord of Math1 votes

What exactly would be said modification?

BestJhinUniverse1 votes

Just bring back purple smite. Problem solved. Jungle diversity achieved.

ModWulf Helhammer1 votes

Except purple smite actually decreased diversity, because the junglers that already cleared fast took it and did it even faster and healthier, making the item effectively non-existent in terms of champion play

Teridax681 votes

I like the idea of enabling unconventional jungling styles, just as I like the idea of bespoke customization options. Generally, I think League's customization systems have become so specialized and non-conducive to diversity, that I believe per-champion bonuses will inevitably be the only way to customize champions in a manner that is both varied and healthy. However, I still think it's a terrible idea to implement an Aghanim's item in League, for a number of reasons:

  • Complexity: what the OP is proposing is not simply to add an item, but to add a new empowerment unique to each champion, which amounts to asking for 139 separate bespoke ability components in one go. This is a ridiculously large task just for the sake of a little more diversity. As more champions get added to the game, each new kit will have to have its own, independently balanced jungle bonus, and if that champion gets reworked, so will that effect. Therefore, this item adds both a massive initial development cost and tags a scaling cost to every subsequent design.
  • Game health: put simply, some champions just aren't meant to jungle. Historically, champions like Alistar, Blitzcrank, Leona, etc., who all either were or could be viable junglers at a given time, were intentionally pushed away from the role through terrible clears. When asked about this, Riot explained that these champions would have such powerful and reliable early ganks, using just the basics of their kit, that they would not be healthy if allowed to jungle on the same level as actual jungler champions. The OP's suggestion appears to completely ignore this, and therefore proposes no solution to address how these champions would be made healthy with an item designed to directly buff their clear.
  • Overcrowding: So let's suppose this item succeeds, and allows every champion in the game to successfully while magically all keeping them healthy... now what? Every game has a limited number of junglers, and in a system as complex as League's, some are going to be more successful than others, and therefore significantly more popular. Moreover, because this item would make everyone better at jungling, jungling itself would have to be nerfed accordingly. We would thus be back at square one, only everything this time would be more complex, and champions that were actually designed to jungle would risk suffering from it.

In a different environment, I might like an idea of this kind. If League's customization systems gave everybody a selection of builds from the start that tailored them fully towards jungling, supporting, carrying, etc., I think bespoke bonuses such as the one proposed would be amazingly conducive to diversity and easier balancing overall. However, inserting that kind of effect into League as it exists now, and therefore adding a ton of complexity to a system that is arguably too complex already for its own good, I think is unlikely to benefit anyone in the long run, let alone be worth the cost of implementation.

Moonfall Saber1 votes

Taric is a crazy good jungler. Rush a tear then just spam every ability over and over. Ewqeweqe

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