Support Item changes (recent suggested ideas that come together)

CoolKnightST··3 votes·428 views

I have seen a lot of idea's recently regarding changes to the sightstone & support income items. Maybe it's time to merge these together:

1# The Sightstone

  • Cost: 400
  • Stats: N/A
  • Unique Passive: Ward Refresh - Holds 3 charges and refills upon visiting the shop.
  • Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.

2# The Sightstone Upgrades

  • Recipe A: item 2049 + item 3114
  • Recipe B: item 2049 + item 3108
  • Recipe C: item 2049 + item 3067

This will mean that every upgraded sightstone will have a cost arround the 1500 gold. Here whe can set the charges to 5.

3# The Sightstone Enchantments

Here whe reach the point of the enchantments. This will become the finaly stage of the sightstone that you can reach with another 800 gold. This will make the total cost of the item 2300 gold.

  • Mobility Enchantment - WIND : Grants increased movespeed when moving toward allies, or fleeing from enemies. Can benefit from both sources at the same time.
  • Defense Enchantment - EARTH: Gains damage reduction for each enemy champion within a certain range. Reduces slightly the damage of enemy attacking you for a short duration .
  • Sustain Enchantment - WATER: Gains % of missing health and mana regen, increasing greatly out of combat.
  • Damage Enchantment - FIRE: Ignores a small percentage of the enemy resistances. Each few seconds, damaging an enemy will apply a DoT for % of their current health

4# The Gold Income Item

  • item 3096 + item 3070 = item 3069
  • item 3098 + item 3113 = item 3092
  • item 3097 + item 2053 = item 3401

5# Other adjustments

  • item 3801 + item 1033 = item 3105

Credits

Q&A

What about trinket improvements?

Swamping trinket is a strategy that often is used in both the competive as the solo Q scene. By forcing the player to use one specific one limits your option. So you basicly need to grant every trinket a buff if you want to continue with this idea. In the current state of the idea with a sightstone on 400 gold it's pretty unballanced to grant it a enchantment like this.

What about summoner spells improvements?

Upgrading summoning spells like summoner 3 summoner 7 summoner 13 summoner 14 can be pretty intressting. So could whe make exhaust stronger, let heal remove grief wounds, give Clarity a hugh shield that reduce the damage, ignite targets deal true damage, etc... The only problem is that it will be pretty difficult to implement an idea like this with the currently design of support items. And I honnestly don't think it's worth it.

By reducing the price of the sightstone to 400 gold. Wouldn't this make it a option for every role?

Honnestly, yes this will make the sightstone a option for most roles. Currently their are already a lot of champions that benefit from having a sightstone. But whe must not forget whe now have a ward limit while people actualy have to invest gold into it. It might not be bad to see other champions with a sightstone in the field. I see plently of options for supportive mages & tanks with this change. Maybe this is just what they need to help them using their supportive role in the scene. It would be a situational pick but verry effective in the right situations. This is one of the reason I reduced the charges to 3 on the sightstone. Maybe whe could even reduce it to 2 charges if the stone really is to effective. Something like this has to be tested.

4 Comments

TeemoJenkins1 votes

I love the hell out of this. More support itemization = win.

CoolKnightST1 votes

itemization can always improve.

MEMEME6701 votes

This seems really bad.

Firstly, jungle can no longer gank bot after bots first back, because they'll have sightstone.

Secondly, changes the gold of the core support build from 800 + gold gen item + boots to 1500 + gold gen item + boots, which delays any sort of meaningful choice (aka a choice not decided by simply what champion you're playing) by 700 gold. Or by 1500 gold if the enchantments are valued in the early game.

I don't see the positive benefit of this suggestion.

CoolKnightST1 votes

You forget that if the support has access to the sightstone. They also have access to a sweaper. This in combination with a jungle sweaper or wraths buff it's still possible to gank bot. Also with the cost reduction of the sightstone you didn't take into amount that it will have less charges. Currently I have set it to 3 (from 4). But like I mentioned in the last section whe could reduce this to 2 if it feels to strong. Less charges will have a hugh impact on the early game. You need about 2 wards to fully enable your gank path. One of them probaly will get sweaped or pinked anyway. This will let you only secure the area for about 3 minutes. If the charges are set to 2. It's not even possible to secure the area if the enemy has a sweaper. You are reffering that it will be more difficult to gank bot. Well I just think the opposite. The need for a upgraded sightstone will be really desired. But the price to get it just dubbled.

The sightstone enchantments are meant for the lategame while the price for the income items remain unchanged.

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