Preseason so far...
How would you rate your preseason experience so far?
After the dust has kind of settled and the true OPs have been discovered (or re-cemented in some cases), my early eagerness for this preseason has gone down the gutter. Here are some of my thoughts on the preseason experience:
- There's too much damage across the board. Every role is essentially a damage dealer now and the lines between mage, burster and assassin are so obscure now.
- Bruisers are just inferior to tanks in almost all aspects now as tanks have more early damage, tankiness, safety, cc and scale harder than bruisers.
- Games are ending too quickly. While the vote count might pop up at 15-20 minutes, the game feels like it's lost within the first 8 minutes if you or your teammates die early. This leads to people tilting/throwing in the towel super early.
- Some of the keystones have some serious issues with how they react with champions. It's a serious pain to try and learn how much damage everyone does by going into games and finding out first hand that mf can take off half your hp bar with 1 q.
- There are no good keystones for melee champions, and ranged champions don't have any of the previous "if ranged, does less" hiccups on some of their strongest keystones (PTA, Lethal, Fleet(?), Etc.)
- Bad minion pathing is STILL here and it's a pain in the arse to deal with regardless if you're ranged or melee. Not only that but the minion aggro randomly triggers too, stealing away your cs.
- 'Trouble' champions are more toxic and non-interactive as ever ESPECIALLY with how well they can abuse keystones like aery (pantheon, heimer, etc).
- Everyone just picks broken shit, which makes the game incredibly volatile and unfun - leading to point 3.
So overall, my experience has been less than ideal lol. Never have I seen so much red in my match history... so here's hoping that it'll get better sooner than later.
[zombie-nunu-bummed]