@Riot: Okay, you guys fixed Lux's passive bug. Now can her E be a little better?
Its base damage and ap scaling are pretty poor for a 10 second cd, 130 mana cost ability. It can't even clear the caster minions. Other mages' main damage/waveclear spells for comparison:
E - 10s cooldown, 240 base and 60% AP scaling. 130 mana.
W - 9s cooldown, 250 base and 70% AP scaling. 110 mana.
Q - 4s cooldown, 264.5 base and 69.5% AP scaling. 80 mana.
Q - 5s cooldown, 240 base and 75% AP scaling. 120 mana.
Q - 4s cooldown, 255 base and 65% AP scaling. 70 mana.
E - 9s cooldown, 250 base and 70% AP scaling. With evolution, 350 base and 98% AP scaling. 110 mana.
Q - 7s cooldown, 280 base and 70% AP scaling, with half of that being true damage. 85 mana.
#In every case, Lux's E has the lowest base damage, lowest AP scaling, highest cooldown, and highest mana cost.
Yes, it has utility, but most of the time the slow on it is lost because you either detonate it immediately or the enemy walks out of it. Vision is good, but I think the downsides are too many for too few upsides. On a 10 second cd, I don't think upping the damage a tiny bit so it can kill caster minions is going to break it.
Doesn't it seem like Lux's Lucent Singularity ends up getting the short end of the stick here? And while you might say "Her passive makes up for it", realistically she'll only be able to proc said passive on 4 targets with autoattacks before the rest fade. As such, she's left with a really tough time clearing creep waves unless she uses her laser, which is not encouraged until it's level 3 and you have 40% CDR.
Riot, please look at giving Lux a little more love. Why must she be so inferior to all the other mid-lane mages? And no, don't say "safety" because the current meta of manaless assassins basically tells Lux's safety to shove it.
E - 10s cooldown, 240 base and 60% AP scaling. 130 mana.
W - 9s cooldown, 250 base and 70% AP scaling. 110 mana.
Q - 4s cooldown, 264.5 base and 69.5% AP scaling. 80 mana.
Q - 5s cooldown, 240 base and 75% AP scaling. 120 mana.
Q - 4s cooldown, 255 base and 65% AP scaling. 70 mana.
E - 9s cooldown, 250 base and 70% AP scaling. With evolution, 350 base and 98% AP scaling. 110 mana.
Q - 7s cooldown, 280 base and 70% AP scaling, with half of that being true damage. 85 mana.