Nerfs to Azir?? really?
Azir is in a more balanced state right now compared to a ton of champions and only reaches a power spike at late game. He is a really squishy mage with mana problems and a ton of bugs. He doesn't do that much damage and he sure doesn't have an escape on a low cooldown even with 40% cdr. nerfing his scaling will not only hurt his late game, but his early game aswell. Here are the changes.
Base damage increased from 49 to 52
Conquering Sands [ Q ] Base damage decreased from 75/105/135/165/195 to 65/85/105/125/145
Arise! [ W ] AP Ratio decreased from 0.6 to 0.4
Attack Range of Sand Soldiers decreased from 400 to 325
Why nerf everything about Azir without adding something that will make it worth it to play him? is Azir the new Irelia/Evelynn? Gutting a champions only means of being useful in a game is not the way to go if you were balance anyone. In my opinion Azir is one of the more balanced picks on league. i'm sure everyone can agree that they would rather face Azir then most other picks right now.
I propose a counter change to azir if Riot still wants to nerf him. instead of the changes that are on the PBE right now, how about increasing the cooldown on his W early but keeping it the way it is now on live when maxed out. this way he cant spam his soldiers too hard early and poke his opponents so much. lowering the base damage on his ult while raising his scaling might be another possible route.
I'm not fully sure why Azir would be so easily gutted but please don't let this change go threw to live.