What if we had roles a la dawngate?
Main roles: Tank: Takes 50% less damage from basic attacks, deals 25% less damage AD carry: Deals 25% more damage to minions and monsters with basic attacks AP carry: Deals 20% more magic damage
Sub roles: Predator: Champion kills grant an additional 10 AD or AP (Depending on main role), and incoming damage from monsters and minions is reduced by 25% Initiator: CC ignores up to 20% of tenacity (Scaling up over a period of 40 minutes) and CC lasts 35% longer (CC which last two seconds or longer are not effected) Securer: Increases damage dealt to structures and objectives (Dragon/baron) by 25% Support: CC abilties last 20% longer, and healing is increased by 35% on carry roles Tank: Incoming damage from all sources is reduced by 25% and damage dealt to structures is increased by 30%
etc,etc.