Thought Experiment to make Kindred an interactive dual champion
PREMISE
Every Nth ability cast Kindred will switch command between Lamb and Wolf, they have independent health bars but if one is defeated they fall together. Only the one in command can be targeted. Kindred will have a bar above their head tracking how many abilities cast, if an ability is not cast for 'x' amount of time the tracking bar is revealed to the opponent.
ABILITY INTERACTION
Q
- When Lamb is in command: Wolf travels forward in a sine wave damaging all enemies hit, minions slain increase his sine wave size and speed
- When Wolf is in command: Lamb dashes forward shooting a flurry of arrows increasing attack speed per minion slain
This is a sine wave:
W
- Who ever is in command will send the other to the target area in a quick dash increasing attack speed, if command switches while being cast the previous commander will remain in their location while the new commander dashes to the new location
What will happen is:
Exhibit A
Exhibit B
E
- When active auto attacks mark targets, when the duration finishes Kindred will make a special attack based on who is in command
- When Lamb is in command: Wolf will pounce crippling their movespeed for each mark they received
- When Wolf is in command: Lamb will aim a lethal shot increasing damage for each mark they received
What will happen:
Exhibit A
Exhibit B
R
When Lamb is in command: Everyone in the target area cannot die When Wolf is in command: Everyone in the targeted area cannot receive boons, shields or healing
What happens:
Exhibit A
Exhibit B
PLAY PATTERNS
Kindred dance around their enemies switching command to better position themselves in the midst of a fight layering a lot of strategy into which ability should be used when command is going to be switched. This type of interaction has a lot of outplay potential but could become obnoxious or unwieldy if they switch command too often, it is left to play testing to know how many abilities is the sweet spot or if a cooldown is required instead or both to tune this interaction.
This champion would be aimed at a player that thinks fast and ahead of their opponent, if you take too long to make decisions your ability to make surprise switches will be lost, but if you think fast and play your hand intelligently you should be able to pull off interesting clutch moments.