SR is more RNG based than TFT
Prove me wrong. Atleast in TFT I have some control over what I do with my RNG. In SR, I just lose because my jungler is afk, and the client glitched me runes to a preset page. woopdydoo.
Prove me wrong. Atleast in TFT I have some control over what I do with my RNG. In SR, I just lose because my jungler is afk, and the client glitched me runes to a preset page. woopdydoo.
It's not more "RNG based". However, there is inherently more RNG in a system where you are teamed up with 4 unknowns, and the only thing that you have in common (presumably) is your approximate ability.
If you consider that the goal of TFT is merely to place in the top 4, then there is no doubt.
If you're factoring in bugs, then TFT would certainly win in the category, though.
Because SR you have the possibility of Solo Carrying the game regardless of the surroundings. You are in full complete control of your character from skilling to buying items to movement on the board.
TFT, you are not guaranteed ANY items from the first 3 stages. You aren't guaranteed any pieces you may need for a certain comp if you went that direction or you are given multiple pieces of multiple comps with nothing being complete. You don't have total control over movement of your champions other than their starting position and who blitz pulls or assassins jump to. You don't have the ability to pick who they target first. You are handed only 5 champion cards to pick from minus a reroll. Pirate buff more often than not yields a shoe. In SR if you stop doing any action you either DCd or a communication error. In TFT, they will randomly stop regardless of positioning on the map.
I could go on but I'm pretty sure I've made enough points here.