Varus went from 51% win-rate to 48% within one patch [V8.7]
https://i.imgur.com/6tSUfQe.png
I'm guessing that Ninja Tabbie change really nerfed him because of that bonus 2% added to the basic attack damage being blocked.
https://i.imgur.com/6tSUfQe.png
I'm guessing that Ninja Tabbie change really nerfed him because of that bonus 2% added to the basic attack damage being blocked.
It's mostly Guinsoo not being as effective as before for him.
I wonder how his upcoming change to his new W becoming an active will effect his win-rate.
It's more like Rageblade being worse and Varus not being able to buy Tabi himself (he didn't need berserkers since he reached 2.50 AS with Rageblade Hurricane Recurve and passive.
Ap varus is still top tier just not widely spread enough some get noobbaited in old build
Rageblade is OP and it carries Varus into viability. Without it being busted he isn't that good of a champion.
You are not wrong. This On-Hit Varus with Rageblade is the only reason why he was a viable ADC to start with, because before all of that during season 5 - 7 he was sitting at a 48-9% winrate like right now.
Back then people build him like any other ADC,
, but the damage output you get from building Critical Strike on him is so bad that it's uncomparable against even someone like
.
In addition something that I been thinking about quite a lot lately, after
release is that it made me realise that
lost what made him kind of unique. A long ranged, sniping champion (it can be argued with someone like 
) that was a hybrid marksman who dealt mixed damage.
is simply better at everything that
has got to offer besides the CC. She has better hybrid scallings, higher poke with W, more reliable damage, quite safe (E + R). Not to mention she is strong in every playstyle, whether it's Critical Strike, On-Hit or full AP, or all together with all upgrades. That's something that
struggles with or always have I suppose, he has the choices of going for the same playstyles as
(Full AP, On-Hit, Critical Strike) but full AP sucks without any Attack Speed and Critical Strike sucks on him in general which overall leaves On-Hit being the only most efficient build.
I see a lot of potential for this champion, but his E feels unimpactful. The zone is small, the slow is not reliable. If the ability would have to loose Grievous Wounds to be buffed than so be it, I just want some changes to it. While at it, I think he needs a more unique Passive than a simple Attack Speed steroid.
In addition it would be nice if his abilities did damage, besides having all damage centered around his W which puts him in risk having to attack someone 3 times or 2 times under the effect of Rageblade to deal the most damage possible.
Sorry for writing so much on this, it's just that i've been playing
since Mid-Season 5. I didn't care that he was one of the weakest champions in the game, I liked him for what he was/is. His theme, his story (I like both), just everything about him. I really hope that Riot will give him a rework of some kind, even if his kit isn't that old, it still would be nice since
is getting a full VGU and
is also the newest Darkin based champion.
Oh shall we expect a complete uturn like they did with kog