Meddler/Ghostcrawler what is the intended armor breaking point for new IE + zeal to be better?
If the new true damage in place of 50% more crit damage were the only change it would have the desired stated goal of lower damage against squishy targets and higher damage against high armor targets. If the changes to Infinity Edge were limited to this and only this I would say you succeed in your stated goals.
My question is not about that though. It is realted to the actual effects of changing IE from 20% crit chance to doubling crit chance meaning that a Zeal item + IE gives 60% crit chance compared to the current 50% on live.
If you calculate for this higher crit chance the point at which armor becomes less effective on the PBE currently compared to live is 62.5 armor which seems really low. Even marksmen have that much base armor by around level 13 meaning that this is an all around buff for marksmen damage even agaisnt squishies and there is no way to escape this fact.
125 armor would make more sense but is not the case due to the new IE doubling the 30% of a Zeal item meanign 10% more crit chance and in turn higher damage overall. If Zeal items had 25% crit chance down from 30% then 125 armor would be the breaking point which would actaully reach the stated goals of lower damage to squishes and higher damage to tanks
So what is the intended armor breaking point for when armor becomes less effective with the new 8.11 IE compared to the live IE?
or