crit is unhealthy to the game
I just don't like how much impact an RNG can have in what's meant to be a skill based game, they removed dodge so why not change this? this isn't a NERF GRRR SALTx1000, I just really think something like this should decide if people die / not die...
Edit: RNG: Random number generator, meaning chance...
Edit2: If I were to suggest a replacement I'd say for it to be you get extra damage every 10th auto at like 10% and for 50% 5 and 100 every attack
"He keeps running into my blade."