you step on caits traps and...
it takes her a good 5 seconds to realize you stepped on her trap, then she farms 2-4 creeps and then finally decides to chunk your health.
Why is she able to take her sweet fucking time with these traps?
it takes her a good 5 seconds to realize you stepped on her trap, then she farms 2-4 creeps and then finally decides to chunk your health.
Why is she able to take her sweet fucking time with these traps?
why does it reveal you for 9 seconds? Why does it do flat bonus damage? why can the bonus damage crit?
there are a lot of questions here
why is it's cast range further that tower attack range / anyone's AA range / her own AA range?
none of this bothers me as much as the fact, that she can STILL place them under enemy turrets for their full duration.
every other major trap mechanic in the game + azir soldiers prevent you from doing that, so your sieging doesnt become obscene. and one person cant just zone the enemy team out from under their turret.
like why is this still a thing? id almost consider that a bug. at best this is a ridiculous inconsistency and a double standart towards champion design philosophy.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=iyUh4st4,comment-id=0001,timestamp=2017-01-14T19:15:23.282+0000)
none of this bothers me as much as the fact, that she can STILL place them under enemy turrets for their full duration.
every other major trap mechanic in the game + azir soldiers prevent you from doing that, so your sieging doesnt become obscene. and one person cant just zone the enemy team out from under their turret.
like why is this still a thing? id almost consider that a bug. at best this is a ridiculous inconsistency and a double standart towards champion design philosophy.
Because it is literally their function, to siege towers.
Caitlyn is supposed to be GOOD at sieging towers, why the fuck should she be punished for that?
Caitlyn is weaker than like almost every other adc in actual 5v5 fights away from her traps.
Because it is literally their function, to siege towers.
Caitlyn is supposed to be GOOD at sieging towers, why the fuck should she be punished for that?
Caitlyn is weaker than like almost every other adc in actual 5v5 fights away from her traps.
the function of azirs soldiers is the same. zoning and sieging.
however hes not allowed to spam soldiers under enemy turrets and have them chill there, because it would be fucking stupid. just like full duration cait traps under enemy turrets are stupid.
considering her traps can be used to block off jungle entrances to lanes, and can be used in combat to outburst mages and assassins via animation cancel, they do have other functions.
Have you considered not stepping on the traps?
Its only 2 seconds, god bless low elos on this forum that dont even know how the game works.
Why do you have to spend your entire time carefully avoiding her traps while trying not to get poked, Only to get chunked for a shit ton of HP the second you slip up? Why does her kit have such low risk high reward gameplay to it?
No question about it, right now her traps are a bit overtuned, they need an adjustment big time.