So Conqueror is meant to be anti tank right?

After3perma··30 votes·12,420 views

Let’s take Conqueror against everything. Even if there are no tanks in the game, let’s still take Conqueror.

Oh you built Ninja Tabi and Thornmail to counter Trynda or Jax, it doesn’t matter because Conqueror will make that armor useless.

Oh you build Zhonya’s to try and counter Zed, Conqueror will make that armor useless.

Let’s take Conqueror and destroy tanks at all stages of the game. Let’s take Conqueror and overkill squishy champions.

Full tanks cannot tank anymore. Squishy champs that build one armor item still die just as quick while making the armor item useless.

Other keystones average around 1000 damage all game and these keystones are adaptive damage and have cooldowns. Conqueror can achieve more than 7000 damage all game with no downtime and it deals true damage. But what gets nerfed? The other keystones. Conqueror only had a -4AD nerf at level 1.

82 Comments

OrangeMarine16 votes

zed conqueror? lol.

DragonShea13 votes

change it from true damage conversion to 20% armor+magic pen and we are good.

Dracocrash3 votes

{quoted}

change it from true damage conversion to 20% armor+magic pen and we are good.

Y E S.

Ragnaveil2 votes

Sure, but make it scaling and possibly function like this: (Numbers need some tuning) Any time you attack a champion, you gain a stack of the rune, which grants 2% adaptive pen (armor or magic depending on your main stat), up to like 8 stacks (and the bonuses be halved on ranged). Lasts 4 seconds, refreshes when in combat with enemy champ. That way there is an actual opening you can fight the user before they are at full strength. Also makes it so they cant just sit on minion waves and stack it, they have to be fighting the enemy champ to stack it.

LTK KoRo13 votes

Oh you build Zhonya’s to try and counter Zed, Conqueror will make that armor useless.

What? XDD

Lhuhz3 votes

Conqueror Zed is free elo on Iron V

Sewer Side11 votes

Conqueror does not do fucking 7000 damage, nor does Electrocute/PtA/Comet only add up to only 1000 damage in the same time frame, jesus fucking christ.

After3perma3 votes

[{quoted}](name=Sewer Side,realm=OCE,application-id=3ErqAdtq,discussion-id=ixTBnEdk,comment-id=0004,timestamp=2019-01-02T09:53:17.811+0000)

Conqueror does not do fucking 7000 damage, nor does Electrocute/PtA/Comet only add up to only 1000 damage in the same time frame, jesus fucking christ.

Maybe if Electro/PtA/Comet didn’t have no cooldowns and if they worked on more than one target at a time then yeah the damage would be higher, but right now they deal like 1000 damage all game.

Notice how I said no cooldowns and if they worked on more than one target at a time. That’s Conqueror.

Sewer Side10 votes

{quoted}

Maybe if Electro/PtA/Comet didn’t have no cooldowns and if they worked on more than one target at a time then yeah the damage would be higher, but right now they deal like 1000 damage all game.

Notice how I said no cooldowns and if they worked on more than one target at a time. That’s Conqueror.

Again, they do not unless you suck at doing damage.

Notice how I pointed out your bullshit values and said “in the same time frame” as well?

Thanks for downvoting me and addressing nothing. Reporting the thread for spam

After3perma2 votes

[deleted]

GayFluffyUnicorn3 votes

You know how to climb at toplane? Ignore all these shitty conq champs and abuse urgot, aatrox or kennen. Kennen is nearly guaranteed freelo. Keep trying to ride that conq upvote train tho.

Ragnaveil3 votes

As if Aatrox is freelo as shit. lmao Pretty sure you forgot the detail that Darius, Ren, Kled, Fiora, Jax, and Trynd can like, bend him over.

Totally Not Jinx2 votes

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Elohaven9 votes

Other keystones average around 1000 damage all game and these keystones are adaptive damage and have cooldowns. Conqueror can achieve more than 7000 damage all game with no downtime and it deals true damage. But what gets nerfed? The other keystones. Conqueror only had a -4AD nerf at level 1.

Heaviest load of bullshit I heard all year and you wonder why Riot doesn't take Gameplay seriously.

3TWarrior2 votes

they're not wrong but it's from a long game. The average damage for a carry is around 30,000 a match and since conquerer is only activated by auto attacking and being in combat, it can essentially run forever so long as there are targets

Elohaven1 votes

But where did OP state it was from a long game?

The OP purposely structured his phrasing to make it seem Conqueror repeatedly does 7K damage regularly in a game. I can see an outlier where this occurs but he specifically nitpicked at a rare, worst-case scenario case and paired it with a regular occurrence to bolster his weak argument. I dislike Conqueror with a passion but this post is a useless one that contributes nothing to addressing the issue.

Edit: OP said Conqueror can exceed 7K damage "all" game so he is stating this is a regular occurrence. He also says it has no downtime, which is false. It's just extremely easy to ramp especially on its core abusers.

In addition, the reason Conqueror is OP is because of the bonus AD it provides WITH the 20% true damage. The true damage amplifies abilities too much and with the AD on top, it disintegrates everyone from tanks to squishies due to autoattacks coming in with the abilities. The rune would be horrible without the AD and mediocre without the true damage.

Both bonuses create this huge damage scale that defeats armor penetration which is outright unfair in consequence to those who cannot utilize the rune and other roles. Also, all champions who utilize conqueror efficiently have a degree of survivability with the damage output of an assassin, mobility, and DPS greater than an ADC against tanks.

Conqueror offers too many benefits with its synergy with its meta champions and ignores a huge roster - defeating its original purpose and RR.

Right there, I didn't even try and still made a better argument than OP.

3TWarrior1 votes

"all" can also mean in total

I don't know where they got their numbers from to start with though, so there's that

Snowbrand8 votes

{quoted}

Let’s take Conqueror against everything. Even if there are no tanks in the game, let’s still take Conqueror.

It wasn't ment to be an anti-tank keystone only, that's why it also gives u ad and there isn't really any options for bruisers, so taking it away would make bruisers useless i many cases.

Oh you built Ninja Tabi and Thornmail to counter Trynda or Jax, it doesn’t matter because Conqueror will make that armor useless.

Ninja tabi stops a % of your aa dmg so it's the same as before so it still works.

Oh you build Zhonya’s to try and counter Zed, Conqueror will make that armor useless.

LOL

Let’s take Conqueror and destroy tanks at all stages of the game. Let’s take Conqueror and overkill squishy champions.

There are better keystones if you want to overkill squishies. It only deals 20 % true dmg tho. The rest you can tank as usual. The problem before was that brusiers never could kill tanks.

Full tanks cannot tank anymore. Squishy champs that build one armor item still die just as quick while making the armor item useless.

Yea, tanks might need some buffs. Squishies dying too fast isn't because of conqueror. LOL.

Other keystones average around 1000 damage all game and these keystones are adaptive damage and have cooldowns. Conqueror can achieve more than 7000 damage all game with no downtime and it deals true damage. But what gets nerfed? The other keystones. Conqueror only had a -4AD nerf at level 1.

You are lying. Yea, in the worst of games compared to the best of games with conqueror then your math would be possible, but that's like saying Ostersund is a better team then Arsenal because they beat them in one game. Also it might do a bit more dmg because tankier champions usually takes longer to kill so you will have to do more dmg with your keystone before you kill them.

Ragnaveil7 votes

....Lest I remind that bruisers wanted just a simple rune that was catered to them. Not a rune that completely nullifies tanks.

CppL4 votes

{quoted}

It wasn't ment to be an anti-tank keystone only, that's why it also gives u ad and there isn't really any options for bruisers, so taking it away would make bruisers useless i many cases.

Ninja tabi stops a % of your aa dmg so it's the same as before so it still works.

LOL

There are better keystones if you want to overkill squishies. It only deals 20 % true dmg tho. The rest you can tank as usual. **The problem before was that brusiers never could kill tanks. **

Yea, tanks might need some buffs. Squishies dying too fast isn't because of conqueror. LOL.

You are lying. Yea, in the worst of games compared to the best of games with conqueror then your math would be possible, but that's like saying Ostersund is a better team then Arsenal because they beat them in one game. Also it might do a bit more dmg because tankier champions usually takes longer to kill so you will have to do more dmg with your keystone before you kill them.

Cause bruisers not suppose to kill tanks.Dude wtf??? ADC>tanks ,Bruisers>assasins

Ifneth3 votes

They are, actually. Tanks are weak to sustained damage, which Marksmen and Fighters inflict.

Iota Theta3 votes

The problem before was that brusiers never could kill tanks.

Ok, pointing this out real quick. If a fighter is building damage items in a way to deal a lot of up front damage, why should they kill a tank? Why should 0 investment in % armor pen or shred mean anyone should be able to kill tanks? Yes, sustained damage is better against tanks, but you should still have to build to handle them and not just get handed a rune that allows you to kill them easily while building to deal more burst damage. You shouldn’t be able to kill both easily. Want to be able to kill a tank without it? How about Cleaver/Whisper, attack speed, PtA?

Let’s also not forget that Conquerer encourages stacking on minions before even fighting so you have an instant advantage, and so discourages trading.

Similar issue to things like old Q crit Vayne and the high burst adcs had at one point.

Tanks have been dealing more damage, and that’s an issue. Tanks are getting more damage and less defensives, which is also a massive issue. But that doesn’t mean you should introduce another horrible mechanic just to Correct an issue.

Edit: fighters are fine to want their own rune, but many seemed to want, or at least do now, Fervor back, because it was a better designed keystone than Conquerer will likely ever be.

Vile Odium6 votes

Yeah how did riot think 20% TRUE damage was a good idea XDDD, i guess they were tired of tanks. But tanks deserves to get meta again

After3perma7 votes

{quoted}

Yeah how did riot think 20% TRUE damage was a good idea XDDD, i guess they were tired of tanks. But tanks deserves to get meta again

Cos if a tank deals just 50 damage “tanks deal too much damage” “pls nerf”, while bullshit like Jax, Irelia and Darius running around more tanky than Maokai and Sion and dealing assassin damage.

Lhuhz3 votes

But they are not more tanky than tanks.

SithesisLord2 votes

item 3812

Sure they aren´t.

Exin02 votes

{quoted}

Cos if a tank deals just 50 damage “tanks deal too much damage” “pls nerf”, while bullshit like Jax, Irelia and Darius running around more tanky than Maokai and Sion and dealing assassin damage.

And if you ask which tank has that super damage you get answer like Garen or full AP Malphite. Just on personal note and i don claim is universal truth but if i look back on my old games how top tank somwhat win the lane it was not because busted dame but because opponent play like against any generic squishy suposed to die at first touch so they make too many prolonged trades so tanks wins trades just by virtue be more beefy and have little bit of sustain an prolonged fight was in their favor in early game. But if oponent respect he is going against tank a change play acordingly they usualy have no problems and win lane.

Critmaster Garen5 votes

{quoted}

Let’s take Conqueror against everything. Even if there are no tanks in the game, let’s still take Conqueror.

i dont like the true damage conversion mechanics myself. both on i.e. and conqueror. i think it devalues champions who are balanced around true damage in their kits and creates some nasty edge cases.

but champions always picking the rune isnt neccessarily a result of conqueror being op, but just as well as a lack of alternatives.

there is no other bruiser rune.

the only alternative is grasp, which is in a garbage tree, and only really good on juggernauts and tanks.

just because every champion of a class uses a certain mechanic like an item or a rune, it doesnt automatically mean that mechanic is op. it can just mean that there is a lack of options.

is transcendence op in sorcery because most sorcery users pick it? no, its just that celerity and absolute focus are absolute garbage for almost every champion who wants to opt into that tree.

almost everyone who opts into resolve right now picks demolish every game. is demolish op? maybe, but its certain that font of life and shield bash are only even usable on a combined hand full of champions, so even if demolish was nerfed 5 times in a row most resolve users would either still pick it or entirely jump off the tree, because what else are we going to pick?

Ragnaveil2 votes

Which basically tells you something: Rework it.

Critmaster Garen2 votes

{quoted}

Which basically tells you something: Rework it.

and maybe add more runes so people have more options?

but riot is afraid were too stupid to handle more than 12 runes per path.

Ragnaveil1 votes

Eh, that too. It should have been a path for each class if I had to be honest (if that is what you are aiming at)

FFrazien1 votes

Vayne is also meant to be anti tank and she got buffed, so what are we talking about?

Thefrostyviking5 votes

{quoted}

Vayne is also meant to be anti tank and she got buffed, so what are we talking about?

Her main kiting mechanic was buffed, seeing as how that helps her survive more than anything else it seems riot are pleased enough with her damage.

If they wanted to buff her anti tank they´d go for her W.

Marksmen have plenty of damage, the lack of survival tools is what drags most of them down to obscurity however.

Exin02 votes

{quoted}

Her main kiting mechanic was buffed, seeing as how that helps her survive more than anything else it seems riot are pleased enough with her damage.

If they wanted to buff her anti tank they´d go for her W.

Marksmen have plenty of damage, the lack of survival tools is what drags most of them down to obscurity however.

her kitting mechanic also indirectly give damage but inst lack of survival on marksmen kind of core mechanic of game? they get suport and team should play around their damage dealers and protect them. why is everbody asking for complete "lonewolfs" changes to be able deal with anything solo on their champs?

Thefrostyviking1 votes

{quoted}

her kitting mechanic also indirectly give damage but inst lack of survival on marksmen kind of core mechanic of game? they get suport and team should play around their damage dealers and protect them. why is everbody asking for complete "lonewolfs" changes to be able deal with anything solo on their champs?

Because the protective supports got hit with massive nerfhammers and many are just gone and done.

Makes self peel essential for any marksman if they want to stand a chance.

Exin02 votes

{quoted}

Because the protective supports got hit with massive nerfhammers and many are just gone and done.

Makes self peel essential for any marksman if they want to stand a chance.

Make logic but dont you thing this aproach just make problem worse? When you make damage dealers self-sufficient you also remove need to any supporting and utility and funny thing is riot is promothing this more and more in overloaded kits

Thefrostyviking1 votes

{quoted}

Make logic but dont you thing this aproach just make problem worse? When you make damage dealers self-sufficient you also remove need to any supporting and utility and funny thing is riot is promothing this more and more in overloaded kits

And yet which were the most popular marksmen when protective supports were strong?

KogMaw Varus Twitch .

All those who needed great amounts of peel, especially early/Midgame to get going, they are the ones who absolutely dominated at that time.

Vayne was decent but not great as she doesnt like CC heavy metas.

Tristana was also pretty good come to think off it.

But mainly koggy, varus and Twitch were absolute beasts back then dominating pick and winrates and banrates at the same time.

Their issue is that when paired with a defensive supports their power isnt just 1+1=2, its more like 1+1=3 or 3,5.

Overloaded kits? Doesnt really matter at all.

What matters is the results, and fact is that kai sa is far easier to balance compared to say kog/varus or twitch.

She is also far more fair and interactive to play both as and against since she both has agency and counterplay.

How do you outplay a kog+lulu sitting miles away behind a tank?Fact is that this sort of setup has had a ridiculous history of being one of the easiest ways to win for free in almost every match even if just farming through lane avoiding all interaction.

kog+lulu mains playing together has repeatedly hit around 70-80% winrates when their champs and items hit a point of being just "good" when alone.

Sorry but i wastly prefer the 51 to 53% winrate kai sa over that.

Daddy Ants1 votes

{quoted}

And yet which were the most popular marksmen when protective supports were strong?

KogMaw Varus Twitch .

All those who needed great amounts of peel, especially early/Midgame to get going, they are the ones who absolutely dominated at that time.

Vayne was decent but not great as she doesnt like CC heavy metas.

Tristana was also pretty good come to think off it.

But mainly koggy, varus and Twitch were absolute beasts back then dominating pick and winrates and banrates at the same time.

Their issue is that when paired with a defensive supports their power isnt just 1+1=2, its more like 1+1=3 or 3,5.

Overloaded kits? Doesnt really matter at all.

What matters is the results, and fact is that kai sa is far easier to balance compared to say kog/varus or twitch.

She is also far more fair and interactive to play both as and against since she both has agency and counterplay.

How do you outplay a kog+lulu sitting miles away behind a tank?Fact is that this sort of setup has had a ridiculous history of being one of the easiest ways to win for free in almost every match even if just farming through lane avoiding all interaction.

kog+lulu mains playing together has repeatedly hit around 70-80% winrates when their champs and items hit a point of being just "good" when alone.

Sorry but i wastly prefer the 51 to 53% winrate kai sa over that.

The god ADC's in the ardent meta were KogMaw Twitch Tristana

Thefrostyviking1 votes

{quoted}

The god ADC's in the ardent meta were KogMaw Twitch Tristana

Tristana came in just after before crit was nerfed, Varus was literally number 1 and the marksman APDO rated as the by far best.

He even went as far as saying he´d want a medicore Varus over a onetrick jhin main at the same elo.

Trist was good but not at that level before the tanks went down, however i do agree that the moment the tanks started getting nerfed out she quickly rose to the top.

Exin01 votes

{quoted}

And yet which were the most popular marksmen when protective supports were strong?

KogMaw Varus Twitch .

All those who needed great amounts of peel, especially early/Midgame to get going, they are the ones who absolutely dominated at that time.

Vayne was decent but not great as she doesnt like CC heavy metas.

Tristana was also pretty good come to think off it.

But mainly koggy, varus and Twitch were absolute beasts back then dominating pick and winrates and banrates at the same time.

Their issue is that when paired with a defensive supports their power isnt just 1+1=2, its more like 1+1=3 or 3,5.

Overloaded kits? Doesnt really matter at all.

What matters is the results, and fact is that kai sa is far easier to balance compared to say kog/varus or twitch.

She is also far more fair and interactive to play both as and against since she both has agency and counterplay.

How do you outplay a kog+lulu sitting miles away behind a tank?Fact is that this sort of setup has had a ridiculous history of being one of the easiest ways to win for free in almost every match even if just farming through lane avoiding all interaction.

kog+lulu mains playing together has repeatedly hit around 70-80% winrates when their champs and items hit a point of being just "good" when alone.

Sorry but i wastly prefer the 51 to 53% winrate kai sa over that.

there is always that chosen one abusing hell out of game, not so long ago it was jhin now it is lucian but riot dont make small adjustments they opt to gut whole two classes, nether twich or varus or lulu or janna have overloaded kit they just abuse items and as kog+lulu outplay go i dont know maybe go something like xerath + velkoz and poke them out of lane but kog+lulu combo isnt thing for like year and on top of that both them just get guted out of the game....

Thefrostyviking1 votes

{quoted}

there is always that chosen one abusing hell out of game, not so long ago it was jhin now it is lucian but riot dont make small adjustments they opt to gut whole two classes, nether twich or varus or lulu or janna have overloaded kit they just abuse items and as kog+lulu outplay go i dont know maybe go something like xerath + velkoz and poke them out of lane but kog+lulu combo isnt thing for like year and on top of that both them just get guted out of the game....

Abusing something to reach the top and simply being favored by the meta to the point of becoming a top pick are different things.

Jhin abused a bunch of movespeed modifiers+stormrazor damage to make himself virtually impossible to catch/hit while dealing his normal damage which made him OP, the moment his ability to do so was nerfed he was immediately knocked down a few pegs.

Lucian however is a more complex case, because he doesnt really abuse any items or runes,,,,,,he is simply extremely well suited towards the current meta which lets him perform extremely well.

As for kog+lulu, issue here is basically that kog, varus and ....someone else that i cant recall were absolutely broken with lulu´s auto enhancer ability, tons of free damage for nothing coupled with her defensive skills is what ensured she had to be gutted as kog wasnt the only one affected by her.

Went for Janna and multiple pairings as well.

Furthermore neither of them really have overloaded kits on their own but its a classic that a good marksman+support pairing can be overloaded, kog+lulu is just one of those pairings although its probably the most (in)famous one.

Its something that happens because marksmen and supports were intended to work together and the designs meant to capitalize on that which resulted in some pretty broken pairs.

I think it was just like 1-2 months ago that the leo+MF pairing had like 60% winrate for plati+ and nearly the same for diamond, which not as disgusting as the peak levels kog+lulu reached is still plenty nasty.

Daddy Ants3 votes

{quoted}

Vayne is also meant to be anti tank and she got buffed, so what are we talking about?

She's not a problem though.

Conqueror is.

FFrazien3 votes

{quoted}

She's not a problem though.

Conqueror is.

Vayne is a problem to the game as long as she has her current W

Daddy Ants2 votes

{quoted}

Vayne is a problem to the game as long as she has her current W

Win rates and stats say otherwise

Such broken champ wow, 49% wow.

Critmaster Garen3 votes

{quoted}

Win rates and stats say otherwise

Such broken champ wow, 49% wow.

49% on a supposedly high skill floor lategame champ thats supposed to be weak early game is really high. shed be balanced if it was around 46% to 47% average.

look at Ryze for reference.

he had a really low average winrate, even when the champion was broken, because his skill floor was so high. but his winrate when you mastered the champion was insane too.

Lhuhz2 votes

Ryze isn't balanced around soloQ, he is balanced around pro play because his kit is busted by design.

Comparing champs like Azir, Kalista or Ryze to Vayne is dump because her design is not even near to be as problematic as those champions designs are.

Pretending that Vayne would be balanced if she had 46/47% winrate is only explained knowing that you hate everything about Vayne.

Daddy Ants1 votes

{quoted}

Ryze isn't balanced around soloQ, he is balanced around pro play because his kit is busted by design.

Comparing champs like Azir, Kalista or Ryze to Vayne is dump because her design is not even near to be as problematic as those champions designs are.

Pretending that Vayne would be balanced if she had 46/47% winrate is only explained knowing that you hate everything about Vayne.

Do you expect anything less than biased nonsense from boards users?

Ranked 101/142 on Lolalytics,

Ranked 20/28 in the ADC role.

What a balance issue she is! call the cops!

/s

Meanwhile... This abomination isn't nerfed yet

https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Lucian/

Critmaster Garen3 votes

{quoted}

Do you expect anything less than biased nonsense from boards users?

Ranked 101/142 on Lolalytics,

Ranked 20/28 in the ADC role.

What a balance issue she is! call the cops!

/s

Meanwhile... This abomination isn't nerfed yet

https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Lucian/

vaynes kit is broken by design. she has never been anything but irrelevant because she doesnt get to scale, or busted as fuck because she scales too fast.

the problem is partially her w scales too strong, and her kit doesnt have counterplay. so her early game has to be kept weak and from being able to scale reliably.

every vayne main will tell you that shes "short ranged" (550 attack range, and mobility lol) and a high skill champion.

well, high skill champions are supposed to have low average winrates, because new players tend to lose a lot on them, but the few players who stick to the champion after a lot of games have good winrates.

if you think that vayne is supposed to have a 50%+ winrate, then you have to admit, that shes not as hard to play as people pretend. or she is a high skill champion, but then she shoulnd have a close to 50% average winrate.

so what will it be?

Daddy Ants2 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=ixTBnEdk,comment-id=00050002000000000000000000000000,timestamp=2019-01-02T16:19:42.761+0000)

vaynes kit is broken by design. she has never been anything but irrelevant because she doesnt get to scale, or busted as fuck because she scales too fast.

the problem is partially her w scales too strong, and her kit doesnt have counterplay. so her early game has to be kept weak and from being able to scale reliably.

every vayne main will tell you that shes "short ranged" (550 attack range, and mobility lol) and a high skill champion.

well, high skill champions are supposed to have low average winrates, because new players tend to lose a lot on them, but the few players who stick to the champion after a lot of games have good winrates.

if you think that vayne is supposed to have a 50%+ winrate, then you have to admit, that shes not as hard to play as people pretend. or she is a high skill champion, but then she shoulnd have a close to 50% average winrate.

so what will it be?

I didn't say she has to be above 50?

I said 49 is ok for her.

By that logic, Draven a much harder champion to play than Vayne shouldn't hold the kind of win rates he does right now.

Riven's harder to play than Vayne too, has better win rates.

I don't think Vayne is a super high skill cap champ and I main her.

I think shes rightfully deserving of her 8/10 difficulty level on the league website.

FFrazien2 votes

{quoted}

Win rates and stats say otherwise

Such broken champ wow, 49% wow.

TBH I don't care about any %, if the champ is cancer to play against, needs changes

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