My team just had 2 AFKers, why does riot let this persist?
Why is it too much to ask riot to implement a feature that ends a match WHEN THERE ARE 2 BLOODY AFK PLAYERS ON A SINGLE TEAM? You'd think that riot's designers would have a little bit of mercy on those who are stuck in an unwinnable situation, but no, they force those games to be dragged out and waste everyone's time. I get that AFKs happen. What I want to know is why riot gives zero craps about the people who are left on the receiving end of being down a player (or two in this case)? We all know LOL can detect when players go afk.
Why is riot happy letting people suffer through 4v5s, or 3v5s, day in and day out?
STOP BSING US ABOUT HOW THE GAME NEEDS COUNTERPLAY WHEN THERE IS NO COUNTERPLAY POSSIBLE WHEN TWO PEOPLE HAVE QUIT ON YOUR TEAM. Throws don't count.
You guys can pay to move into an expensive new LA building that cost millions. You guys can pay expensive CA taxes. You can pay an art team to advertise new champs that smart people have IP saved up for. That ekko video probably cost many thousands to make. So why can you guys not seem to be able to afford to pay your coders to add a quality of life thing the players have been begging for FOR BLOODY YEARS NOW. I mean you have those coders on hand, you just aren't letting them do their job.
What's more important? A lore video from a company that just took a dump on their lore not that long ago or making people suffer through one of the more unfun situations you can face that riot can actually do something about then and there? The Ekko video as nice as it looks, say you all care more about that than fixing 3v5s.
I'm starting to think riot wants people to deal with 3v5s and 4v5s because they've had more than plenty of opportunities to do something about it. I'd just like to know why?