These reworks in contrast to Poppy's (long post)
You know how Sona, Cass, and Morde mains are all going "This rework fucking sucks!" regardless of the win rates their champs have because, let's be honest, Riot fucked up one thing or another about their kits? Well, Poppy has the exact OPPOSITE effect of them right now. Her play rates are like...10% in top lane and 5% in the jungle according to champion.gg (site that uses Plat+ play since that's where Riot draws a good deal of their balancing info). However, her win rates are COMPLETELY GARBAGE IN BOTH SPOTS. I mean like shit stain brown tier in both spots. Here's what I deduce from the situation. If you don't want the big ass walls of text, there's a conclusion at the bottom that's much shorter.
The problem people find with the Sona, Karma, Morde, and Cass reworks is that, ultimately, Riot put too much power into one singular part of their kits. Sona's value is on Q, Morde's is on Q, and Cass's is on E, with the occasional ult for all three. Champion kits, both new releases and reworks, ultimately feel better to play when their whole kit synergizes and adds up to a game play style that makes sense for both laning and team fighting. People get pissed at Yasuo, and in practice, he's only strong when someone REALLY knows how to play Yasuo, but everyone agrees he's fun to play because all those abilities add up to something. They literally make his own wind-based anime fight scenes, complete with an aerial combo. Tahm Kench was able to stay low-key op because people were having too much fun with his kit, which compliments itself, to notice. Ekko and Fio were number nightmares, but now that they're in a more balanced place, they're fine additions to the roster. If anyone can't put their finger on why people still complain about Sona, Morde, or Cass, it's because too much power is in one part of their kit to the point where their game play is "If you aren't landing this singular move over and over, you're doing it wrong".
Poppy, however, avoids this issue...but this is done in such a weird way that she only suffers for it. Her Q is her damage and it slows, her W and E are her hard cc, and her R is to relocate champs away from key fights while her bonus tankiness is in the form of a shield on a new passive. The overall function of her kit is spread relatively evenly throughout all her moves. Well, the problem with her is that the package itself is wonky as shit. A large sum of her damage dealing is in one spell alone, so she feels as bursty as a juggernaut for the early and mid game, her overall potential for hard cc'ing key targets as a champ that's primarily a tank is all conditional, and thus if someone like Ahri isn't near a wall and she doesn't dash, she actually can't be hard cc'd outside of being stunned to be relocated by Poppy's charge (cause that's how relocation moves work, guys). Her ult doesn't allow for combos or follow-ups, but it doesn't do much damage either. Unlike the others where their power is improperly balanced in their overall play style, Poppy's kit as a whole, while properly balanced, is just fundamentally confused with what's actually desired in a tank's kit in League of Legends.
In conclusion: Poppy needs some sort of follow-up, but I can't even say what it should be. She's a tank that can't reliably hold people down, and that's a fundamental flaw in her design. If this was gonna be the case, she should have been designed as a fighter/tank, thus making her a juggernaut, and not a tank/fighter with all this cc with strings attached to it. Regardless, even though people are having fun with Poppy, and it shows in her usage despite her success in the Rift, she needs something to help with her team fighting, because that transition is the problem.
For the other reworks, if Riot ever gets back to them, the one thing I hope they learn from is that the overall value of the champ in question needs to be more evenly spread out in their kits. Every champ has their bread-and-butter, and that's fine. However, these champs are almost entirely defined by their bread-and-butter moves, save their ults. This is primarily where the frustration stems from when speaking to mains of these champs. It's not hard to see.
Any thoughts? Any Rioters wanna talk about any of these guys or anything I said in this thread?
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(which´s interactions-math with 500Stacks got also nerfed )
because of the CD nerfs to W after the rework to be able to kite effectivly
Everyone needs Boots and it helps you in the earlygame with flat pen and MS for kiting,chasing and dodging.
Against Heavy AP Dmg ->
Against Heavy AD Dmg -> 