The Contradiction of Current ADCs
PhyLoL just put out a great video regarding the QSS change and I agree with it and thought maybe some of you would too. His points basically are this:
* Adcs are supposed to do two things 1. Survive 2. Deal Damage/Shred Tanks.
This is a problem because currently we don't (especially the immobile Adc's) have any kind of survivability unless we build a GA. With Zed's and Fizz's coming at us and the QSS change, this is the only way we can try to live. However, if we build GA we fall behind the enemy Adc that DOESN'T have to build GA because they aren't facing a Zed or Fizz. So we're faced with a choice, we can build full damage and try to shred tanks before we get destroyed by Zed/Fizz (just using these two as examples btw, there are others), or we can build defensively and end up having a problem contributing to the team because we don't do enough damage.
* Every other role has some kind of damage/defence item.
Especially in the new mage update we have the hourglass and abyssal sceptre, both which do damage and help avoid getting bursted/utterly destroyed by champions like Zed/Fizz.
* Because of how strong the changes have made champions like Zed, they're banned so much they're unplayable.
Even now that Zed/Fizz have had an indirect buff because of the QSS changes, nobody gets to play them anyway because they're permabanned. So now the change is not only effecting Adc's because we can't build properly for the situation and fill the role we're supposed to, but also people don't get to play their champions because they're "too strong" and "permabanned". This is also upsetting for players because it completely rules out champions being played that were otherwise fine in the meta.
* Make a compromise/some changes.
In PhyLol's video, he talks about a possible change. I personally agree that QSS by itself was too strong and too cheap, we didn't have to rush Mercurial Scimitar because buying the QSS itself was enough so we'd wait until almost last item to finish it. The change purposed remedies this situation but also gives Adc's another way to fulfil their role properly, while spending more gold to do so. Keep the current changes to QSS ON QSS, but give us back the old active on Mercurial Scimitar. That way we're still spending 3000+ gold for the active, because that's all Adc's really built it for anyway, and we have to rush it 3-4 item for it to be effective mid/late game. Not only does this take Zed off the permaban list, but it also makes it a lot more fair for Adc's as well. Benefiting everybody in the end.
Even a Zed main commented on the change, saying it would be a good idea: "I'm so p*ssed by the QSS change really...I main zed and climbed to silver 3 from bronze 4 only playing him and now I cant play him anymore at ranked so I quit playing ranked because he is permabanned...and i agree with your idea Phy it was a really good suggestion if not perfect for both zed mains and Adc players alike."
Do with it what you will! =) Thanks for reading my thread!
-TheyCallMeJinx*[slayer-jinx-catface]*
@Riot