they stole her AD ratios and gave her even worse AP ratios than before...
You do mediocre damage at best even if you hit your charm and the Q. I just had a game as old eve with Runic + 25Mejai + Duskblade + Gunblade and I oneshot enemy Ekko in 0.08 seconds. I would technically be able to do this exact thing every 40 seconds lategame.
New fed eve could not do this, since it will be at least 2.5 + seconds. 2.5+ seconds = 2 adc autos = already dead before you do damage. Since new eve is ult reliant she would be able to "burst" (but really long and drawn out, you die before you could finish) combo every 1min30sec.
You should go watch the replay from Moon's stream, even superfed and ahead he couldnt burst squishys. She does no damage at all if she misses Q, she anounces where she is and even if the enemy is bad enough that you can charm then and do land all your stuff correctly you still do barely any damage...
im so dissapointed
If they had left her AD ratios at least you could get real assassin items like duskblade and Gunblade. now you have to build all the nerfed AP items (that really dont have any ap anymore) along with bad AP ratios. They just took from eve and didnt put back some %AP scaling to compensate for the AD loss.
I really dont get it:
Early game: lol what early game? You have no mana and no stealth, at most she might get 1 or 2 ganks in before 6 at this rate. So, no early game. You will get bullied out of your own jungle by lee, elise probably even Maokai. I bet Lee bursts enemies faster than new eve.
Mid game: you finally got stealth GOOD JOB! you can do something! or can you? since you have had a terrible early game you can only really hope you got to peacefully farm to 6 and its minute 8. At this pace you should reach the jungle item at about minute 13. So you have no items, ok, can you damage? no because as well as having crap scalings you also have bad bases. Your damage is tied up in ultimate to be used to KS your allies. Not to mention this KS has a very very long cooldown. Once again, Lee would Kick more often and thats with his "nerfed" cooldown on ult.
Late game: You got lucky, early game enemy jungle didnt crush you or your lanes, mid game you scrounged up the kills from your teammates and no one started flaming, you might have actual items we are about minute 23 and lets be generous say you got 3 items.
But so do your enemies.
You go warn everyone about where you are, your detection range is enormous, you are superslow, you have to waste your ult to gapclose. If you press W and the channel completes you get a giant arrow pointing out where to throw the CC.
Once again, lets assume your enemies are bad and you managed to pick one off. What now? your ult needs another 2 minutes, you pressed E and Q as well , they are on cooldown. Best case scenario you got cleanly out of the fight, worst case you had to use ult to gapclose and are somewhere in the middle of a chaotic teamfight, you are superslow and cannot leave or do damage, you just have to sit there and hope they let you crawl away.
I just dont see it. The movespeed was so important.
She needs a couple of the following things:
- P Should let her start at 900 camouflage range that scales down to the 400 camouflage range twitch has. OR should provide % bonus movespeed scaling with level. If you cannot outmaneuver the enemy you cannot actually use this massive detection range. EVEN TWITCH gets movespeed during Q and his detection range is tiny.
Edit: and I forgot: You nerfed her Health regen to tack on "regen" on the passive. So early game: instead of slowly topping off to 100% you can now only get back to 40%, leaving you really juicy when you are trying to clear with no mana whatsoever.
_- Q should get actual scalings preferably AP and AD, preferably give back the 70% AD scaling they stole from it. You have to hit a thin blockable skillshot to be able to do LESS damage than before??? and you cant even spam it. You can do 3 instead of 8 in the same time span it comes back off CD.
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W should be less suicidal. Right now it a) shows your position b) makes a giant marker point out your position c) makes you have to wait 2.5 seconds to have a chance at being able to kill someone. Remove a, b or shorten c. W is so bad that enemies dont even need to ward versus evelynn, they can just wait for the mark and take their leisurely time retreating. Maybe W should provide movespeed while near a marked target as well.
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E The dash is... abysmall at best. You walk at snails pace. Lee sin walks out of your detection range if he doesnt wanna fight you and you have to waste ult to catch up, then he uses his dashes to get away. Since her detection range is still massive and you move so slowly and it is a targeted gap closer you can only use it on bad enemies. You cannot even flank enemies anymore since you betray your position with W, you also move too slowly to reposition and look for angles. SO: E should provide actual movespeed and get resets. The condition for using E is hard to achieve as is with enemies just walking away, so after you land E on someone you should be able to stick. 30% doesn't cut it.
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R Looks cool, no real complaints except that it has bad CD and bad scalings. Seeing moon fail so often at executing squishys was disheartening. ( he usually wasnt even able to save ult for that, mainly had to waste it on gapclosing)