Switch knockback on graves passive to his Q
So he actually doesnt clear the jg with full health early game but not so much the he gets murdered by anyone that counter jungles
So he actually doesnt clear the jg with full health early game but not so much the he gets murdered by anyone that counter jungles
How about remove something that shouldnt exist in the first place?
a lot of the jglers have ways to mitigate dmg from jg creeps the main problem is that its tied to graves auto attacks so it doesnt cost any many and has no cooldown to it
actually a good idea imo. removing the knockback completely would just instantly kill graves as a jungler and for other roles his kit is pretty bad. with your suggestion he still would have kiting from e and the q knockback which should be enough to survive the jungle but his near invincibility is gone.