scrying orb discussion
lets face it this item despite having a good and practicaly usefull concept is a failure (find me 10 ppl in 5 last games who took it and then disagree with me if you must)
the orb has to reveal an area far away from you
but there are kinda big flaws of that
enemies know that you saw them so they will just be cautious and run away so its better to place an invisible ward in a place you expect a guy to be and just wait for him to be there instead of showing him a giant warning that you see him
cooldown is too big for the amount vision it provides so again a ward despite being totaly close range beats it cause if you will substract the time you walked to place that ward you will still get like a 50 seconds of vision more
range despite being bigger than a ward range is not astonishing map wise
when we will connect all the dots we get something completly useless compared to other tools, because its counterplay is just looking at your champ instead of using the sweeper or just getting your own vision to see if someone hunts you, and it just does not provide anything almouts literaly compared to other tools
scrying orb needs a littel fix and its a fact that i would like you to discuss with me
personaly i think that the orb and it upgrades could be tuned to work perfectly
the first thing that would need to be dealt with is visibility, its like pink wards, useless as a wards (well they can provide vision of the space enemy is not in, but usualy after they die you have no idea where the guy went) yet good at detecting guys with a burst of inbvisibility like rengar and akali, as far as enemy knows that you see him the trinket is useless because its primary use is in ambushes, you can find someone in the jungle and slaughter him, or you can check a bush for enemy team and make a suprise engage at the carry who is not in the backline, as far as enemy is aware you see him, both will 100% fail
the second thing is the cast range and area uncovered this particular trait i would like to tinker with, but only for upgraded orb or orbs, we could get 2 upgrades, one which would increase the area uncovered, and the one which would increase the cast range, or even third that would increase the duration, well you pump some gold into upgrade so you shouuld be rewarded
i would be happy to see what you think about the trinket and propose your own stuff
altogether, and buff Clairvoyance {{summoner:2}} to fill its role. My proposal for Clairvoyance buff is;
, but when I do actually use it, I find it quite helpful