Obnoxious font sizes.

Garurumon·5/14/2015, 10:12:40 PM·1 votes·1,511 views

With this new patch, the fonts for numbers were changed. Bigger and smaller.

This.

Is.

Annoying.

Wow! Sona heals for 120hp! Better make it HUUUUUUUUGE!

I am litterally concidering removing the clarity of damage text and heal text, because it confuses me and simply disrupts my focus. I want big annotations on crits, not on some damage or heal that's not even a lot. I may be coming off on the wrong way, but it is infuriating and makes it really hard to diffirentiate useful text from utterlly useless.

I would love to actually have a scale that decides on how big the numbers will look. Because at this current state, clarity was failed to archieve and is simply just awful to notice when an ability with a low damage/low heal + low scales will make it look like it's a big of a deal.

6 Comments

RiotXypherous5/15/2015, 12:25:56 AM4 votes

You're absolutely right on the heal bit - the coefficients for it are pretty off now that I'm looking at this from what should be intended. I'll need to better adjust the thresholds on that since it looks poorly tuned atm.

However, on damage - anything that is the same size as critical strike is doing the same damage as a critical strike. If Jinx crit hit you for 700 and you notice a number of similar size to it - that's because it did the same amount of damage.

TurquoiseYoshi5/15/2015, 12:34:03 AM1 votes

Personally, I haven't had a problem with it. The only times I even notice it are when I respawn and heal a few thousand HP.