Lethality needs to be gutted so bad
it can't possibly be that any champ that builds
is op
it can't possibly be that any champ that builds
is op
excuse me! over 9000 gold for those 3 items that is countered by 800 gold chainvest ??? and leathality is scaling only fully efficient at lvl 18 when most games end before!
excuse me! over 9000 gold for those 3 items that is countered by 800 gold chainvest ??? and leathality is scaling only fully efficient at lvl 18 when most games end before!
Honestly, unless I'm Ez building into an ICB, I would be laughed at if I built any protection as the ADC. Because I sacrifice my damage just to do so.
And that's the real problem. It's the glass cannons who are complaining about Lethality, all because they are obligated to build damage. (This is why I don't play ADCs)
excuse me! over 9000 gold for those 3 items that is countered by 800 gold chainvest ??? and leathality is scaling only fully efficient at lvl 18 when most games end before!
Lethality gives you a huge amount of Armor Pen even at early levels and getting it from items that also give a juicy amount of AD makes this even worse. Compare this to Magic pen that you can get from 2 items only and the amount of AP you get from them 2 items.
Late game doesn't matter because these items already have enough AD to compliment the armor pen even at late game. Lethality was supposed to be strong early game and weak late game but it turned out to be monstrous early game and still not bad late game. Tbh the main reason for this is because it is abused by ADC's whilst it was specifically made in mind for assassins. Lethality or lethality items have to be gutted and there is do denying this.
Lastly if building armor was the solution then tanks wouldn't also be moaning about the recent changes to lethality. They are dying like squishies and squishies die within a blink of eye.
Lethality is only effective because Lethality is effective.
What?
Let me explain:
Lethality is strong. "Stack it and deal true damage to squishies" is the mentality. So what happens? Everyone builds it. So no one build any armor anymore because they want more lethality. So everyone is dealing huge damage and lethality seems horribly broken, so more people buy it and it snowballs into the mess we have today.
But as the other post said, that's 9000G of items that's overpowered function is completely nullified by 800g.
Take a step back, buy some armor. Deal a little less damage, but don't get lit up.
We got tired of rocks, so we wore leather to protect us. They built pointy arrows and swords. Did we throw a fit because it's unfair that we could easily be killed? No, we built armored, solid walls in the form of castles to protect us. They built catapults and rams to break through our walls? We reinforced them and made them thicker.
You have two counters to damage. Resistance or higher damage. Build higher damage and you'll get quicker kills but understand it can happen right back. Build resistance and you'll survive longer.
You people need to chill with the lethality whining. Riot is actively looking into the problem and working on appropriate adjustments. And as the other comment said, build some armor, literally negates all the lethality, and builds into viable items regardless of what champion you're playing.
You people need to chill with the lethality whining. Riot is actively looking into the problem and working on appropriate adjustments. And as the other comment said**, build some armor, literally negates all the lethality**, and builds into viable items regardless of what champion you're playing.
Well no it doesn't
, at the moment you get to choose between taking true damage or paying for gold a stat that gets removed or ignored.
@justinbieber
Lethality items give ad and other stats, unique passives and actives, you're not countering 9000 gold with 800.
So hard?
Not really.
40% was undertuned. 60% is overtuned. Set it to 50% and see what happens.