ARAM victories are decided at champion select. We should fix that.
As much as I love this gamemode, I fully believe that most of the time the game is already decided at champion select. Its seems to be that that team with the most Ranged Pokes, rather they are grabs, CC or burst, ultimately win the match.
The Solution: What if we changed the way the champs are chosen just enough to deter this. For example, limit the amount of ranged pokers per team. In other words make it so only each team is allowed maybe 2 champions only with a ranged ability above 500 range (just an example). That way for the most part the champion you can get is still completely random, but it's controlled just enough to where you can't tell who will win once the loading screen comes up.
I know its not perfect, but I just find it irritating that once you see the loading screen and the other team has xerath, varus, karthus, nidalee, blitzcrank you know automaticly where the game is going to lead. if not this, maybe something else could be implemented to make this less of an issue.