You know what I think would be interesting? Nasus changes.

kasfas·1/17/2018, 12:51:29 AM·1 votes·268 views

As some of you may know, Nasus is doing very good right now. Taking Klepto ancient coin and spiking a lot harder than he used to.

While I do believe he (or klepto) needs some nerfs in the short term, in the long run this still leaves him in a sad state. What I have noticed though is that Nasus is more likely to use his q on his opponent in the laning phase with klepto than he used to, which is more interactive.

What Nasus really needs is a mini update to bring him up to speed on the rest of league champions, but in the meantime we could try to make his laning more interactive instead of just stack minions and heal until you two shot the ad.

So with that in mind I thought of this change for Nasus' Q.

Siphoning Strike: Nasus' next basic attack has its damage increased by 20 + (X). If this attack is used on enemy champions it increases this abilities damage by 2/2/3/3/4 (with rank). Killing a unit with this ability grants the same number of stacks, doubled for enemy champions, large/epic monsters, and structures.

Essentially Nasus just gets stacks when he hits champions and not just for csing.

The intent of this is to encourage Nasus to q his opponents whenever he can, as it grants him just as many stacks as csing AND can potentially win a trade against his lane opponent. The removal of the base damage scaling is introduced to mitigate the damage that he ability will do as it scales up.

While this should itself be coupled with other changes, it would at least incentivize Nasus players to play against their lane opponent rather than despite them.

5 Comments

ZephyrDrake1/17/2018, 12:55:00 AM1 votes

so... "oh look the enemy is a moron and is now letting me wack his face! oh look 99999999999 stack nasus at 20 mins that is one shotting turrets and champions and dragon and barons!" sure won't be a balance issue in the slightest