[{quoted}](name=k wìx,realm=NA,application-id=3ErqAdtq,discussion-id=igH467lN,comment-id=0001,timestamp=2018-03-18T21:11:55.824+0000)
I definitely prefer the new system. It has many benefits, I think.
1.) New Players have a much, much easier time coming to grips with the system and don't have to spend weeks to months spending resources to unlock pages / setups.
2.) Playing field is level for everyone. You have access to see the system from the get, and can learn it as you play. In some cases you could be so outclassed because you didn't have MR or Armor that you were put at a significant disadvantage before the game even began.
3.) Hidden Power. The new Keystones are all highly visible and you can get a read on what your opponent is building 'at a glance'. This was sometimes impossible without stat-checking your opponent. As an example, trying to figure out all the Quints they had plus the full path and which portions OF that path they went? Feh. Fuck that noise - This is much, much better.
4.) Expandability. Meddler said they want to add at least 13 new runes. I can't possibly imagine anyone not getting excited about this. Seeing new Keystones and Runes layered in gives the system real depth. How could you not want this?
5.) Thematic and 'Feel'. Keystones have their own power fantasy built right the heck into them which is amazing. You can't tell me that having Aery float around zapping opponents doesn't feel better than your flat '5' AD. It just has more flavor and that special sauce. (Sorry, I'm hungry!)
Plenty of points why, and I honestly feel that the previous system had its own problems. Champions were buffed and nerfed around those options previously. But hey, just a plat support main, teh heck do I know?
I wouldn't argue that the old runes shouldnt have been costing the same resources as new champions, that part is an improvement, but not to gameplay. Just made things easier, and could have been done in a number of other ways.
Same for second point, if old runes had been free it would have been the same.
You could always see what stats the other person brought with old rune system, just had to click on them.
Depth is not always a good thing if it doesnt bring anything to the game. There will be a correct choice for most champions, and the ones that will have the most diversity of what masteries they pick will simply be because NONE of them synergize with their kits well.
Some of the masteries do look kind of cool, but I wouldn't trade the problems they've brought for a "Ooohh" factor that only lasts a couple games before its old.
The old system definitely needed work, but I think in scrapping it, and then trying to innovate to much at once, they kind of broke the game. I would definitely like to see them just bring back the old system, or at least tone down the damage of... pretty much everything.