Why does it feel like riots changed their mind about RNG?
Yet another RNG element is about to be thrown into league, which river the crab spawns in. I can't say how impactful which side it spawns on will be, but I can say its yet another unnecessary addition of something I thought league wanted to avoid because its an element that you cannot plan around. And it really goes to the same problem the elemental dragons presented. If you go nunu/shyv/warwick into a game where the first dragon is one that synergizes with your team, you got an RNG advantage.
Now this dumb crab is going to RNG decide which side of the map the jungle should be playing around during the period normally a first gank would occur, and both sides will know where it is. This means if you happen to have a stronger side on the map due to champ picks you COULD NOT HAVE PLANNED FOR, you have an advantage.
To give an example, lets say the two mid laners are about even in pressure early game, but your bot is cait braum against some scaling play back bot laners, but your top is a nasus vs riven. Who the scuttler goes to will basically be decided by a coin flip, because one of those two lanes will not support a fight.
As I said in a previous post about the dragons, the RNG elements they're adding aren't anything major YET, but the direction is just negligent. Who actually wants this kind of stuff in the main game mode that is suppose to be competitive? You shouldn't be giving advantages of any kind based off RNG, crits kind of still around and tolerated because its just been here, but why add more? Do shit like this in seperate game modes that aren't considered competitive, and make them like mario party fun games for all I care. I don't want to see any advantage in my games be determined by a coin flip.