the positives of patch 5.1

hobomann2··2 votes·493 views

since everyone is being real negative nancy's about zed being nerf-teased i might as well give the reds a place to pat themselves on the back cause there are some really good stuff in this patch

1.the base gates and zz'rot portal

can i just say that you did a AMAZING job with these additions to the game not only did you really help to fight against extended sieges by giving the defenders more of a home-field advantage but also gave tanks a glorious genius item that gives all 3 major surviavability stats(health, AR and MR) and great utility

2.the charge system on smite

whenever i tried jungling before this patch i always felt i needed smite for too many sircumstances that its original cooldown permitted(farming,stealing buffs,securing barons/drags)which was why everyone built trailblazers, but now we have mores smites to take more stuff with which will help all the fringe junglers out there while only helping the main junglers slightly

3.Nautilus buff cool,good i really liked this guy but something else striked me on the patch notes about him

"When handing out post-holiday season buffs, there was no way we could leave out League's very own ANCOR-MAN." you better be making a anchor-man nautilus skin in the very near future but spell it ancor-man

1 Comments

KMannnnn11 votes

The base gates are probably my favorite change of this patch. A non-statistical home field advantage is something that hasn't really found its way into the game yet, and this is an awesome change to that effect.

The charge system is interesting, and I may just have to play around with it to see better what riot was getting at with it.

But the Nautilus change. I don't know how they got the numbers they did, and I'm absolutely not complaining by any means, but with the new values, his levels 1-3 got buffed, his levels 4-9 got nerfed, his level 10 is only a buff if he has ~180 bonus HP, and level 11 and up is a buff. Crazy power curve is crazy.

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