Why Redemption and Locket are toxic and centralizing, with math
: 150 - 490 healing based on target level
: 70 - 665 decaying shield based on your level
Both items work with heal/shield power
Ideal scenario: Level 18 (
+
+
+
) = ((490 + (490 x .4)) + (665 + (665 x .4))) x 5 = 8085 effective sustain in a level 18 team fight with actives alone.
Less ideal: Level 18 (
+
+
+
) = ((490 + (490 x .4)) + (665 + (665 x .4))) x 2 or 3 = 3234 to 4851 effective sustain in a level 18 team fight from actives alone on about half your team.
Less ideal version 2: Level 18 (
+
) = ((490 + (490 x .1)) + (665 + (665 x .1))) x 5 = 6352 effective sustain in a level 18 team fight with minimal heal/shield stacking.
Less ideal version 2.5: Level 18 (
+
) = ((490 + (490 x .1)) + (665 + (665 x .1))) x 2 or 3 = 2541 to 3811 effective sustain in a level 18 team fight with actives alone with minimal heal/shield stacking on half your team.
Now, I know that a support's level is going to be harder to build than anyone else, so obviously Redemption's values in an in-game scenario will lean towards the higher end of the spectrum than Locket's, and no, getting to level 18 isn't a guarantee every match, but here's the case in point: THIS IS A LOT OF EFFECTIVE HEALTH. Even without heal/shield stacking, it's a shit ton of effective health. There's a difference between wanting supports to feel meaningful and how you do it. This isn't encouraging support players to engage in the match and feel important. This is encouraging pressing 2 number buttons and giving your team like 2 tanks worth of health over the five of them before considering the champion's own possible sustain options. It makes sense, too, since Riot was trying to find out how they'd make supports not fall off by late game. This, however, is a stupid way to do it, and I'm a support main.
REMOVE these types of actives. Support will always be centralized around Locket as long as it's an aoe shield, and instead of learning this, Riot essentially made TWO LOCKETS. What on this green Earth is the name of the drug they were utilizing when coming up with these decisions, cause I wanna add it to my bucket list.
support, and no one wants that.
now.
Damage supports? They build damage so they can scale into the lategame.
What was a shielding support supposed to buy before the advent of items aimed at shielding and healing? Rabbadons? They built Locket/Crucible not because it had particular synergy with their kit, but because they were okay general utility items to slap of on top of a general utility champion.
Because MPen IS the best way to capitalize on high base damages.