Why does gnar get to get his double hop off of sion's ult?
seriously i get that you wanted gnar to be ungankable, but for him to get a double hop off of my ult is so fking dumb
seriously i get that you wanted gnar to be ungankable, but for him to get a double hop off of my ult is so fking dumb
Can we talk about the fact that Lee's Second Q stops Sion ult if he kicks Sion in the damn ass? I mean come on, I get he flies towards ya, but when he comes from behind...
These are some really cool interactions! :D :D ... -__- Did you also know that an ally thresh lantern redirects/stops sion ult as well? COOL and fun interactive gameplay!
Don't forget 
Mate I have like 100k mastery on Sion and I know all about the shitty interactions. I can't even imagine the shit you've seen with a million mastery points lol
Lee Sin can knock Sion back with his ult, after getting stunned by Sion's ult.
Fun.
Oh yeah that's a fun one aswell
a bit off topic, but ↑ I've got 989k mastery on
↑ ** AND still learn news tricks on him** - like ULTING with a curved trajectory will really confuse the enemy. For instance, when your opponent is attacking your turret (red side) and he doesn't see you yet, you should go almost in his view range and start ulting from bottom wall to the attacker in a** curved trajectory**. BOOM! The turret will help you finish him up. I call these sion tactics and there are a lot of em like making your lane opponent think you went b (both low hp) while you sneak in to a bush to channel FULL Q combo, people are still falling for that in plat II. Anyway, there is truly A LOT I could tell about Sion, honestly, people think he is easy to counter,** so Ill keep crushing that axe in their face.**
if I didn't love Gangplank as much as I do, I would probably be a Sion main :P He's fucking great!
Yea you can use his lantern to 90 degree drift in different directions if you want to,
You can do so with any ''object'' though lantern is the most useful for this as it gives sion more control stuff like trundle pillar or anivia wall allow you to redirect your teams sion if needed, but they are often too big for the sion to steer himself in the right direction unless the sion player can predict perfectly if not it can make you stop, or make you run in the wrong direction and then you got to manually stop(or not, shit is probably gonna go sideways now anyway) You can also use actual wall corners but they are a tad more difficult then allied thresh lanterns ^^
you can also use wards for this trick works like thresh lantern, used this several times to ult through the jungle with all its sharp corners ^^
they never see you coming :D
Oh did you know you can also use sion ult to wall hop?, he makes a small leap when the ult ends, you can use this to jump over small walls like drake pit or anivia wall
enemy eggnivia be like wut, wait how did sion go through my wall O.O Then flash your mastery emote as you crack the egg to bake yourself a nice salty omelette
its a game. thats how
can hop onto him and survive, yet
gets fucked in her tiny purple ass for even being in the air by a Sion ult. Logic.
My favorite is how you can't
hop OVER cait traps.
OK Rito
Yup. Or how
can't leap over that shit either.
That would be because he isn't a coward.
But yeah, it doesn't really make sense from a gameplay standpoint.
Is he at least stunned after his jump at his new location?
Because it is hard and risky to pull off. And i play a lot of Sion and i am a bit biased :P
Besides, why complain about him being able to jump over you when most of times he just needs to jump sideways?
I mean it makes sense though... He hops up and on top of something then bounces off. You didnt hit him, he went over you.
Because Gnar=LC$ big dick plays.
I mean, not being able to double jump doesn't change anything. He can still just jump sideways, or off minions. At most, it's a slight inconvenience, and there's no real point to changing it. Sion's ult is just imo not good at all due to so many weird interactions and how easy it is to dodge. If you wanted a positive change for Sion, it should really be about making it turn faster so he can actually respond to changes in movement with it.
Also keep in mind that Gnar can bounce over Syndra's balls. There are plenty of weird interactions like that. I believe there was one with Jayce's gate too at one point