Can we nerf and buff Ziggs?

Sniperkaj·12/17/2016, 7:51:04 PM·2 votes·872 views

Ziggs is currently at 54 % winrate (champion.gg). However, his Q still is almost impossible to hit in a 1v1 outside the first bounce, which means you practically always use it for waveclear. If enemy mid leaves lane, he just shoves and takes tower FB extremely quickly, which is uninteractive, but wins games. I actually like he has this strength with his new E, but his passive tower shredding is simply waaaay overtuned - later in the game, you dont even demolish towers because you can take them down with 2 passive procs. I suggest these changes

  • Don't let him proc his passive on turrets - He is gotta use it for PvP (or farm). He can still blow turrets up with W, so his "tower busting" is still above average

  • Revert his bomb hit detection radius from 150 to 180. This basically means he has an easier time hitting bombs on 2nd or 3rd bounce.

This would make Ziggs want to fight his opponents more in skirmishes and 1v1, and not just mindless pushing until the 5v5 fights happen

8 Comments

dunder kill12/17/2016, 8:15:38 PM3 votes

Honestly poke mages become very strong whenever assassins fall out of meta. Its always been like this. Lux Xerath and even champs like Varus in the bot lane are becoming more powerful

SGT Dingle Berry12/17/2016, 7:58:26 PM1 votes

Unless his Q hit box is changed he doesn't need a nerf. He's a siege champ, taking towers is his business!

Nathaniell112/17/2016, 8:12:14 PM1 votes

He should stay at the edge of TF and throw bombs to people... like xerath. He is strong already, his bombs has almost no CD... I like the fact that he is weak in 1v1 scenario, because its hard to hit bombs, if it wasnt like it, he would just made everyone leave lane and pushed turret. Like this, he has to farm and wait for ganks or for teamfights.. He is a teamfighter a objective pushed, he shouldnt be a strong duelist.

Jaygo4112/17/2016, 10:04:37 PM1 votes

I totally agree. Allow his Q to be aimable, thing's got the hitbox of a goddamn dime. It's so hard to hit.

But the rest of his kit needs to come down to compensate. The W is a really strong ability, and his E sticks around way too long. 10/10 idea man