Would the removal of Critical Chance affect adc's too much?
Crit is a really big problem in LoL. RNG doesn't belong in a game where your personal skill is the most important thing.
Let's say you're an adc, and you're fighting another adc. You both have 20% CRIT, and you are the better player. In that fight, the chance exists that you will actually lose the fight, simply because the enemy got more crits than you did. It feels SO unfair to lose a fight just because the enemy were lucky and got more crits than you did.
Zoe's W got gutted because of how RNG-based it is (IMO they should just rework her ability completely), so why aren't crit reworked?
I think crit should be reworked, and maybe some new items that could in some way compensate that loss could be added to the game. Maybe a item with ''Unique Passive: Every other (or third) basic attack is a crit, which deals 160% damage (ranged only)'' or something like that. That way the damage adc's can dish out wouldn't be completely RNG-based, and it would be constant.
I don't know how you could compensate melee's that have crit in their builds (Yasuo, Master Yi, Tryndamere, etc.). Maybe they could have that Unique Passive implented in their abilities?
Am I right? Wrong? How could the champs get compensated for the lack of crit? Any thoughts?