Would the removal of Critical Chance affect adc's too much?

TrikzterzArma··1 votes·691 views

Crit is a really big problem in LoL. RNG doesn't belong in a game where your personal skill is the most important thing.

Let's say you're an adc, and you're fighting another adc. You both have 20% CRIT, and you are the better player. In that fight, the chance exists that you will actually lose the fight, simply because the enemy got more crits than you did. It feels SO unfair to lose a fight just because the enemy were lucky and got more crits than you did.

Zoe's W got gutted because of how RNG-based it is (IMO they should just rework her ability completely), so why aren't crit reworked?

I think crit should be reworked, and maybe some new items that could in some way compensate that loss could be added to the game. Maybe a item with ''Unique Passive: Every other (or third) basic attack is a crit, which deals 160% damage (ranged only)'' or something like that. That way the damage adc's can dish out wouldn't be completely RNG-based, and it would be constant.

I don't know how you could compensate melee's that have crit in their builds (Yasuo, Master Yi, Tryndamere, etc.). Maybe they could have that Unique Passive implented in their abilities?

Am I right? Wrong? How could the champs get compensated for the lack of crit? Any thoughts?

5 Comments

FOR JUSTICE2 votes

The difference between zoe w and crit being that zoe could get 2 gunblades a heal and ignite by level 5 while crit has to be built via items unless youre ashe or jhin

TrikzterzArma1 votes

But there's still a RNG-factor behind it. You can either be very lucky or not so lucky.

FOR JUSTICE1 votes

But you can still predict wether or not a fight is worth fighting by pressing tab at least, and generally isnt a problem until mid game (or late laning phase)

With zoe one second all is fine and the next shes been given an rn-jesus blessing for being a good little girl helping at that soup kitchen last friday :P

Monkey Strangler1 votes

I'd start by making crit items more expensive. Attack speed, the chance to deal twice the damage (or 2.5x if you have IE) shouldn't be this dirt cheap.

SmashinBob1 votes

It wouldnt make much difference, and anyways most crit based adcs generally want their end build with 100% crit, even though often they end with 80% cause of the need for an additionall defense or anti tank item.

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