Can we address damage creep?
I hate being a full tank Zac and dying in 2 seconds after engaging come lategame Same goes for Taric, full tank and can die before the 2.5 second delay on his ult ends even against a full AD team.
Early game damage is even worse. I mean I can kill someone with a SINGLE combo from full hp to dead, that was in no way possible even back in season 5.
Damage creep is getting out of control, its so bad Tanks, REAL tanks not bruisers, are starting to build damage items because building tank is worthless now, you still die way too fast. Sejuani, Zac, Amumu, Gragas, all these tanky AP junglers are starting to take Runic Echoes over Cinderhulk now just so they can stay relevent later in the game.
I think there just needs to be a global damage reduction to get rid of this damage creep.
EDIT: Ok, the conversation is getting a bit off-the-rails, I'm trying to say there's too much damage in the game right now, there needs to be a GLOBAL damage reduction in the game to put things back the way they should be.
Tanks need to be tanky again, even going 100% tank lets you die in about 3 seconds, base damages need nerfed, but scalings need left alone.
having free %hp damage on every auto, not due to powerful tank items. Plus those 2 champions also have "uh oh" buttons incase anything goes wrong so they can get back out of fights, add that to their mobility and there was no reason to build them pure damage because building pure tank did the same damage plus you lasted longer in fights.
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. Thats a very damage-oriented build for how he used to be played.
and Sejuani is possibly the best-case to build Cinderhulk on