Making ARURF and ARAM more fair without removing the RNG

Disulfiram··2 votes·472 views

(tl;dr: just read the last paragraph. Do note though that I'm not going to reply to comments bringing up things covered in the skipped introduction.)

The intention behind ARURF is actually good: forcing the community to play something outside of the 10 best meta picks. The problem is the execution: between rerolls and dodges, one of the teams usually gets one or more of those picks anyway - while the other does not. This results in slightly better variation at the cost of so many games being curbstomps decided in champ select, before the game proper even actually starts.

I can understand why RIOT does not want to unlock every champion to weaken this problem - their the game, theirs the rules, after all.

But imho it could also be improved without unlocking every champion nor removing rerolls/forcing you to play the same champion even if you or someone else dodges.

How?

I believe that it could be achieved by using a system similar to the tiers' system used in the competitive scene for Pokemon games: divide the champions by their power, forming various "tiers" of similarly-broken champions, then have the RNG choose a tier and randomize picks within that tier.

4 Comments

Shuyin1782 votes

How to make URF more fun >> disable every ADC and top 20 broken champion.

So fun being out-played by a Draven when they just press Q and kill you with 1 auto attack.

ATastyDessert1 votes

Or they can just let us fucking pick what we want in URF. ARAM is much better because you don't have to account for 80% CDR and you have snowball to engage.

SuperCosmicHobo1 votes

top 10 meta picks aren't that good in urf

Chaos Milk Tea1 votes

Or... Instead of making us reroll, just show everyone 3-5 random champions and let them pick 1 of them. Yeah some will have better and worse sets of choices but you dont have to screw with the reroll system every time arurf comes around.

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