@CertainlyT About Graves
So with the recent hotfix i think he got into a good position balance wise.However after playing with him i noticed that somethin is off as in he is clunky in certain situations.After reading through his passive i finally managed to find out.
Graves reloads 1 shell when sitting on another after 4 seconds. Graves reloads 2 shells when his shoutgun is empty in 2 seconds.
This is already a bit weird and clunky however the real problem is the following: Graves reloads 1 shell instantly after using E.This is used mostly after shooting two times to gain another shell.
The problem is when you are sitting on 1 shell and the 4 second counter is ticking.
Shoot once->you have one shell->waiting for 4 seconds-> at 3.9 sec you use your E for whatever reason-> you basically wasted a shell and precious time
As you could have shot the other shell emptying the shotgun and wait only 2 seconds to reload then you could have used dash without any waste.
I don't think this is a good interaction in his kit also i don't think it's a good balance lever if it is. My suggestion is Graves should get a special shell after using dash that can be used for a short time after it disappears.With this he could hold up to 3 shells temporarily.
Also i have cool idea that would be fun to use without adding too much power into his kit: The Q projectile could be blown up instantly with R for more reliable burst.
There are several conditions that need to meet for this to work so it wouldn't be too good:
- Both spells need to be off cooldoown.
- Enough mana to cast both spells.
- Cast Q in the right direction to hit targets you want to deal dmg to.
- Cast R in the same direction.
- Cast them fast enough to pull off the combo.