How I Would Nerf Teleport (Early Game)

Sir Rouge··1 votes·713 views

With the recent changes to death timers, teleport has become too safe of an option early game. DEATH TIMERS LEVELS 1-6 10-22.5 seconds (at levels 1-6) ⇒ 6-16 seconds (at levels 1-6) DEATH TIMERS LEVEL 7 25 seconds ⇒ 21 seconds DEATH TIMERS LEVEL 8+ unchanged

Not only do you have a summoner spell giving you map pressure, but it makes dying in lane not as bad as it should be.

It feels terrible to kill your laner early game (levels 1-5), only to have them teleport to your lane while you're trying to push. Usually, killing your laner means you have used a lot of mana/hp, and with such short death timers early game, the other laner just comes back and can force you to back, actually putting you at a disadvantage with all the experience and minions you'll miss more than him, when in reality you should be rewarded for killing your laner.

I would nerf teleport like this: (If you take teleport as a summoner spell) Until level 6, your death timer is extended by 5 seconds.

This would help give enough room for the laner to push the wave and come back without missing as much compared to the other laner.

2 Comments

SuperCommander1 votes

But if he teleports back you can also back and use your teleport? Or if you killed him with ignite, well that's the price you pay for running ignite instead? Seems fair.

MrFawknSunshine1 votes

summoner 12 has a long cd so if they die and chose to TP back to lane then they dont have a summoner for 300 seconds /5 mins

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