Kindred Rework Idea (mods please do no deleterino)

Vallalan·6/27/2017, 10:43:26 PM·1 votes·252 views

(mods please no delete, these type of threads I make always end up deleted and having to repost somewhere else then that gets deleted and I'm told to post here all over again. they belong here from what I've been told multiple times.)

So Kindred is a champion that has a cool lore, thematic, visuals, and concept in general. the problem with them in game is that their kit is entirely too feast or famine and really impossible to balance so long as they rely on counter jungling and a stacking mechanic. Every counter jungle item has always underperformed or been removed. poacher's dirk is never bought currently and poacher's smite was so awful it was removed. counter jungling is not something you should require of a champion as part of their kit. its too risky and they either have to be so strong they can reliably counterjungle (not healthy) or can't and never get their stacks. so here are my new ideas to give Kindred a full on rework.

PASSIVE:

Kindred can mark an enemy champion for death enhancing all of her basic abilities towards that champion and gaining 5/10/15/20% move speed when chasing them based on level (1/6/11/16).

NOTES: basically instead of relying on a stacking mechanic, I'm taking a lot of power out of her passive and making it more about hunting the marked target. and enabling her to do that. the basic ability enhancement will be listed on each ability later, but the idea is to make her the god of death she was meant to be while also making her strong at ganking since she gains move speed and chase potential on her marked target for death.

**Q: Dance of Arrows **

Passive: Kindred's auto attacks deal an additional 1.5/3/4.5/6/7.5% max health damage to jungle monsters.

Active: Kindred does a short hop in a target direction releasing three homing arrows on the closest nearby targets upon arrival. If used near a marked target Kindred fires a larger arrow that grounds and slows the marked target for 2 seconds by 40% (target cannot be slowed more than once every 10 seconds)

NOTE: now applies CC and helps her jungle clear early without buffing her dueling potential against enemy junglers.

W: Wolf's Frenzy

Passive: Every 4th auto attack, wolf attacks with Kindred for 0.3/0.5/0.7 total attack damage and apply on hit affects a second time.

Active: Kindred sends wolf to a target location for 7 seconds and Wolf attacks enemy's who enter the zone for 0.3/0.5/0.7 attack damage per attack. While in the zone, Kindred gains 50/75/100/125/150 bonus attack range. Against a marked target wolf's duration is increased by 1 second per auto attack capping up to 3 seconds for a total of a 10 second duration.

NOTE: basically the same as on live but now has the new passive for when she doesn't use the active. the active also lasts a bit longer on enemies marked so you can really bear down on them in a duel with wolf and the increased attack range. basically this makes her super strong in her zone of control with wolf.

E: Wolf's Hunt

Passive: Kindred gains 10/15/20/25/30% bonus attack speed.

Active: Kindred sends wolf on a mission to hunt an out of reach target. Wolf has long range, fast move speed and will knock down and slow the target he reaches for 2 seconds. (30/40/50/60/70% slow). Wolf will quit his chase if the target is out of range for longer than 7 seconds. If the target is marked Wolf's move speed is doubled and he mauls the target the 5/6/7/8/9% max health physical damage over 3 seconds upon arrival.

NOTE: basically makes wolf fit more with his thematic and makes him scary. kind of like warwick. you will hear him coming and know there's little you can do to escape if you are marked unless you are really far away or fast. the knock down is fairly short duration in my head, so the main CC is still just a really strong slow. its just to enable kindred to slow you so she can catch up and slow you gain with dance of arrows. combining the duration of the slows a target can be slowed for 4 seconds making her ganks VERY potent. the passive attack speed is to give her some form of scaling as theres no real scaling for her currently in the kit without the marks.

R: Lamb's Respite

Active: same as on live, if you don't know how it works, just go look it up. I think everyone knows how this works by now.

numbers are probably overtuned as always and some of my ideas are probably way out there, but I was bored and thought I would give it a shot since I think Kindred is one of my favorite champions thematically. I mean that voiceover gives me chills man.

anywho, let me know what you think. Idea was to give her some scaling as a marksman in the jungle, while shifting her focus to ganking/dueling/hunting rather than being a snowball focused champ that she currently is.

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