The only reason i consider Gangplank update UNSUCCESFULL
While he is freshened up and his new kit is much better than the old one.
And the new gp is owerall better design and gameplay wise.
There is only think that i expected to be fixed and riot completly ignored it. They didnt kill the crit plank While many will say that critplank is the only and true gp playstyle ... bulding crit just isnt a playstyle. What was the core of that feel was launching powerfull q's ... being insanely deadly in meele vs other squishies but having hard time getting to it alive.
The entire critplank core was just dealing high damage because thats what gp is ... he doesnt take beatings he gives them and his kit is made for it.
But the problem was that you had a % chance of dealing high damage otherwise you dealt medicore damage ... totaly inadequate to how much gold you spent on offensive items.
While an adc with 2.0 atack speed will get a steady dps from auto atacking and crits wont be a problem ... gp who q's every 5 seconds max simply gambles every couple seconds and he cant even know how much damage does he deal andwhat he is capable of doing.
This escalates when we add barrels to the mix cause the cooldown goes even higher and single crits become insanely impactfull to the point where you have a % chance to simply decimate enemy team or not ... a % chance of winning or losing.
The fact that gp relies on crit is the worst thing in the history of this game.
A guy like yasuo who always crits can be ballanced by simply reducing the potency of said critical strikes so his damage is predictable and accounted for. A marksman with high atack speed can be ballanced with pseudo rng mechanic so his crit works like ashe's passive in the end (ashe deals the same dmg as other adc's with her autos if we substrract that 10% she gets for free) so their damage is predictable to an extent and accounted for.
But a guy like gp who uses has at least 5 second delay beetwen his q's and even bigger delays beetwen q's at his barrels ... this means that his entire gameplay gets decided by chance
you can decimate an enemy or not you can farm an entire wave of minions and get silver serpents from all of them ... or not you can decimate enemy team with well placed barrels and carry a teamfight ... or not
Gp takes skill to play now unlike the old one ... mechanical skill i mean ofc ... his playstyle cant be any longer dictated by PURE LUCK. The current gp is everything that is bad about critical strikes but amplified to have even bigger impact.