How about we will just list problems for riot to think about

Knight SoIaire ··1 votes·415 views

Well we do talk about ballance here and most of us agres there are problems

but if we just toss random thread and be butthurt here we wont realy do anything

so i propose to compose a list everybody gets to compete

the main point is to identify the problems ofc

ill stats -first problem i would like to hint is disballance of items especialy offense vs defense interactions followed by long living pain of last whisper to clarify i dont see last whisper as a problem itself i think that the problem is that last whisper is mandatory for adc and ad assasins (classes that are all about the damage) if enemy adc does not buy last then one defensive item is enough to block most of his damage and render him useless on the other hand once that adc gets lastwhisper no armor can stop him, which even allows him to hit a thornmail

-second problem it the dominance of flash everybody takes flash since its the best, despite a 5 minute cooldown making you able to use it maybe 4 or 6 times per a game

but i dont realy find it a problem, the problem is that flash has no meaning, everybody takes it because there is nothing else to consider in its place and i dont see other summoners actualy even coming close without being insanely op (we had times when heal was op, it got nerfed despite the fact it didnt even come close to flash)

my personal opinion is that it would be better if flash would have beed tied to an item, this way it becomes a meaningfull decision which you need to make (do you need it? can you afford it? do you work with it? when do you get it?) and well reduces mobility creep since we nerf everything mobile (they need other stuff) and we buff anyone who actualy takes it but thats just my opinion, you can discuss it but its not realy a part of my argument

-next thing is the rng fest riot made criit to be pseudo rng, but lets face it in the core its still random this causes some realy toxic/unfun interactions where your enemy just prolongs the poke till he crits

please post your own suggestions and discuss

2 Comments

Sailor Mint1 votes

Offensive stats are supposed to be stronger than defensive stats. There's no interaction when it comes to simply soaking damage. Dodging and proper positioning are the preferred defensive options.

Flash is fine. The entire game is balanced around it and there's nothing wrong with that. What you lose in Summoner's spell variety is easily made up by the gameplay options Flash gives you. It's versatile, it's good, it's fun.

Crit is in fact a problem. Even a higher crit rate with a lower bonus damage would feel better at this point.

Knight SoIaire 1 votes

Offensive stats are supposed to be stronger than defensive stats.

never said its supposed to be other way around

in fact it is other way around defense totaly destroys offense until lw comes into play

basicaly our entire viability of champions focused around physical damage is only thanks to last whisper or built in arpen/ true damage

Flash is fine.

its a fairly op summoner pushing everything else out, thats something wrong

The entire game is balanced around it and there's nothing wrong with that

some people need it thats why i think removing it would suck hard

yet i cant agree that game is ballanced around it

i actualy think that nobody realy takes flash into consideration when ballancing which we can see by the amout of mobility being put onto champions which in the end destroys those who rely only on flash even harder

i considered it a problem mainly becuase everyone gets it whether they need it or not even kassadin takes flash despite having it on a 6/4/2 second cd

thats what i would like to change, champions without mobility take flash, champs who dont need flash due to their kits can take other things

in the end this actualy forces riot to ballance champions around it, at least those who take it since an item with flash as an active would have much shorter cooldown (an item made only to flash) since its a paid power

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