Item Concept for AP Fighters/Juggernauts

SlashStriker··2 votes·1,004 views

**Undying Heart 2800 = Blasting Wand 850 + Kindlegem 800 + Ruby Crystal 400 ** 40 Ability Power 500 Health 10% cooldown reduction Toughness and Power: Each casted ability that damages enemy champions you gain 1% bonus health as Ability Power which stacks up to 6% conversion. After 6 seconds this bonus is lost if you are not in battle with enemy champions Undying Heart: Damaging enemy champions with an abilities will cause them to take 2% your max health as magic damage and you regenerate 2% missing health over 1 second. This effect has 1 seconds cooldown and cannot be reapplied by damage over time abilities


Undying Heart is item concept that is made for AP Fighters who can endure damage for longer fights so the longer they are in battle with enemy champions the stronger they become. Initially the item grands no low Ability Ppower so extra durability will help them to reach the power level they desire. They gain Ability Power based on bonus Health so they are pushed into tankier direction over glass cannon.

Abilities grands ability power based on health while this bonus is maintained either by damaging enemy champions any way possible or being damaged by them. Missing health regeneration will help them survive when they are low on health

5 Comments

Warmanreaper1 votes

We already have an item for AP bruisers/juggs, its called uhh... i forgot.. uhh..... "Rod Of Ages" Yes.. that's it.

EDIT: Undying Heart: Damaging enemy champions with an ability will cause them to take 2% your max health as magic damage over 1 sec and you regenerate 2% missing health per second. Damage over time abilities applies this effect only 1 time per cast This passive is pretty busted not gonna lie.. ever since deathfire grasp, passives like that dont really have a place on any item besides liandry, any dmg over time item is busted specially if it doesnt have a big cd

SlashStriker1 votes

{quoted}

We already have an item for AP bruisers/juggs, its called uhh... i forgot.. uhh..... "Rod Of Ages" Yes.. that's it.

EDIT: Undying Heart: Damaging enemy champions with an ability will cause them to take 2% your max health as magic damage over 1 sec and you regenerate 2% missing health per second. Damage over time abilities applies this effect only 1 time per cast This passive is pretty busted not gonna lie.. ever since deathfire grasp, passives like that dont really have a place on any item besides liandry, any dmg over time item is busted specially if it doesnt have a big cd

you did not read it correctly

Damage over time abilities applies this effect only 1 time per cast

Damage over time will apply this effect only 1 time. It's applied once for each individual spell.

If damage over time abilities lasts 5 seconds the effect still is applied only 1 time

Undying heart passive benefits from multiple spellcasts. if you cast 1 ability that have 5 seconds duration the Undying Heart is applied only 1 time total If you cast 5 abilities in 2 seconds the effect is applied 2 times because it has 1 seconds cooldown

Critmaster Garen1 votes

there is a total of 1 ap juggernaut in this game, and thats morde. even half of his spells scale with ad.

it makes more sense to work on morde than introducing a bandaid item for him, that mages could potentially exploit to become tankier than they should.

i still think they should give us an inspiration rune that converts mana to a useful stat, like health, on manaless champions. this would give morde the option to build rod of ages for example, aswell as manaless bruisers building items like gauntlet, frozen heart and other similar items.

LilxPaprika1 votes

would need cooldowns or something.

SlashStriker1 votes

{quoted}

would need cooldowns or something.

Undying Heart passive has 1 seconds cooldown

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