So Force Pulse
Whats the point in the charge system built into the force pulse of
.You dont gain any benefits from the charges aside from simply being able to cast the ability.
Whats the point in the charge system built into the force pulse of
.You dont gain any benefits from the charges aside from simply being able to cast the ability.
It's mainly a way of giving Kass increased access to his E in busy team fights versus in solo situations.
As a secondary benefit it also has some soft impact on which enemies Kass is a good choice against, though overall other factors are more important in determining which lanes are good/bad match ups for him.
But that doesn't matter because it already has a standard cooldown anyway. You could have it do something different that makes more use out of the same idea, like an extremely low cooldown version (1 or 2 seconds) to give Kassadin some insane teamfight AoE Or have spell casts not be required to cast it, but instead simply reduce the cooldown, (then increase the cooldown to compensate of course) One of those would make it so Force Pulse feels like Kassadin benefits from the stack mechanic, rather than it being a power gate.
Yeah, it's a power gate. We could make a number of changes that would make it feel better, be more effective when used well. The issue there is that we don't have room to buff Kassadin. His core thing is his repeated blink, that has to sap a lot of power from the rest of his kit in compensation.
yeah, I don't really play kassadin so I couldnt tell you if he actually needed buffs
though I do think if you are really clever about it you could change it in a way that is both power neutral and feels better for the kassadin player. You could make it feel like its a benefit to the player, while still being effectively a power gate
Kass is probably slightly closer to needing nerfs than buffs at present. Historically he's been a really hard champ to get into a somewhat balanced position though, so this is actually quite a good spot for him. That means both that we're cautious about making unnecessary changes to him and that there are other champs that need the work more. Changes that gate power as needed, and feel good to the player are possible, though often challenging designs. Adding a hard to balance champion to that mix increases the difficulty further. Still potentially doable, but at risk of being a lot of time that could be much better spent elsewhere is all.
had enough of 2 years+ of Kass with 90%+ ban rate huh? :D
had enough of 2 years+ of Kass with 90%+ ban rate huh? :D
Everyone has.
TLDR: Yes
you can reduce kassadin overall damage while reducing the cooldown on his E at the same time for similar DPS so you could shift his power more on his E and R to make it feel right
He's not in a bad spot. Charge system sounds nice.
Btw Meddler:http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Ftn9y0mb-meddler-no-communication-regarding-karma you don't have to respond but it would be nice if any Red Name did
I can't really offer anything new on Karma that wasn't covered in the post below a couple of months back, my apologies.
Kass is probably slightly closer to needing nerfs than buffs at present. Historically he's been a really hard champ to get into a somewhat balanced position though, so this is actually quite a good spot for him. That means both that we're cautious about making unnecessary changes to him and that there are other champs that need the work more. Changes that gate power as needed, and feel good to the player are possible, though often challenging designs. Adding a hard to balance champion to that mix increases the difficulty further. Still potentially doable, but at risk of being a lot of time that could be much better spent elsewhere is all.
I feel like i have no damage with kassadin outside of lane.
Then again im pretty sure you guys made it so he has to land his 400 / 800 riftwalks to kill someone right?
Ive probably been playing him wrong hah.
Considering how difficult it's been to balance Kassadin and make him feel great across his entire kit, would you consider doing some updates to his gameplay farther down the line? Right now, I imagine there are many more champions that could probably benefit more from that same work, but it does feel like Kass can't really be great at everything he's meant to do right now (he can't really have a lot of front-loaded burst if he can blink anywhere on demand, for example).
Just out of curiosity, him being such a hard champ to balance, is that grounds for a VGU?
It's the sort of thing that contributes to a champ's odds of getting a VGU yeah. Kass isn't on our list for next year at the very least though.
But that doesn't matter because it already has a standard cooldown anyway.
It actually sort of does. During laning phase, I can't throw out E willy-nilly to clear waves or punish an enemy with Q+E when they wander in range, because my E is gated behind two requirements rather than just one (CD). It takes a little power from Kassadin, which makes his laning phase a little weaker without affecting his teamfighting.
For example, Kassadin vs Azir means you'll have E up a LOT, while you'll get to use it less against Varus.
Side-note: Kassadin's E also functions as a sort of radar. If you stand close enough, you can actually detect the jungler being near Raptors by way of checking your E counter go up despite no abilities being used in lane. It's also a good warning for Shaco. :D
Push i just auto kass with my zap stick soldiers are my [slayer-pantheon-thumbs] people too imma be a real leader and go full ad Ra-merica
Meddler. here is a thing. kassasdin. has one of the lowest. scalings. in the game. but also. kassadin. has one of the lowest base damages in the game. why is his E gated like this? when his whole combo has way weaker than that of leblanc fizz and such.
Because he has a lot of blinks that doesn't let him have much power elsewhere
What do you mean by benefit since its has 6 seconds cooldown??? The only thing I see it is as being restriction, but not benefit. Other champions has much lower cooldowns than kass and being able to cast their abilities way more often than him
I understand if the ability has 2 seconds cooldown but its has 6 seconds cooldown and high mana cost at the same time
You missed the "versus in solo situations" part. In solo situations it's actually gated because there aren't as many casts going off, so even though there is a 6 second cooldown, it may not be available after 6 seconds. However in a teamfight he would be able to use it pretty much on cooldown.
compared to who?
Cass? Q E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E E ......
or maybe
Yasuo? E Q E Q E Q E Q E Q E Q E Q E Q E Q E Q E Q E Q E Q E Q E Q E Q E Q E Q ......
yeah these characters have tons of gates in them
???
Not compared to anyone but himself. It's a gate on his own power in solo situations vs teamfights.
Don't even know why you're dragging other champs into this. lol
[{quoted}](name=CB Thea Queen,realm=NA,application-id=3ErqAdtq,discussion-id=iL5EIZIw,comment-id=00020002000000000000,timestamp=2016-09-17T10:46:40.670+0000)
???
Not compared to anyone but himself. It's a gate on his own power in solo situations vs teamfights.
Don't even know why you're dragging other champs into this. lol
you really think kassadin is stronger than cassiopeia right now who is able to spam E?
Kassadin has 6 seconds cooldown on his E. What gate of power are you talking about exactly?
You are STILL doing it.
Nobody is comparing Kassadin to anyone. LITERALLY NOBODY.
I'll say it slow. It. is. a. gate. on. his. own. power. Not Cassiopeia's power, not Yasuo's power, his own power.
Yes, he has a 6 second cooldown on his E, it also has the charge mechanic WHICH IS THE GATE WE'RE TALKING ABOUT.
you got no idea the real meaning of power
well i am comparing him to others so yeah there is somebody
And basically the ability relies on other's spellcasts as well on himself. The ability depends on that and putting a stupid cooldown like that defeats this exact purpose
You may reduce the cooldown down to 2 seconds while reducing the overall damage to shift the power and keep the balance and ability concept
also lets not forget the more you cast abilities the less mana you will have
It's simply a power-curb. And as every long time player knows, Kassadin has had a lot of power curbs.
So it cant be spammed
it already has a damn cooldown internally. why can't it be on like. 8 seconds cd. and no charge gate
Force Pulse has the most gatings of any ability in the game, I think. It has the charge system, a cooldown, AND a mana cost.
I'm late to saying this, I realize, but I had the response in a tab and forgot to enter it.