Riot I have some amazing small ideas that will make karthus a better champion

TheOvermind··2 votes·755 views

Karthus Well while karthus certainly does feel unique I wish to make him feel more fun and enjoyable to play as (and against) . He is finely balanced in my opinion but the changes I'm about to propose will make him feel even more unique while also making his strengths and weaknesses much more apparent. Let's get on with it :

Passive: Death defied: Duration : 7s => 8s context: this is not really a buff but a change to match the new ultimate channel time which I will get to In a bit ****Q: lay waste => defile ****

  • cast time time increased by 0.18s -cast time reduced to normal (0.5s) when maxed -cool down reduction reduces this ability's cast time

W: wall of pain => wall of despair

  • MR reduction: ~~15% ~~ => 10/15/20/25/30 % -now has a 0.75s cast time -slow values 40/50/60/70/80 % => 60/65/70/75/80 % -applies "grounded" for half its duration -affected enemies enter "verge of death" mode

    VERGE OF DEATH: the affected champion's screen will blur in the same color as karthus' magic (pale teal). The champion's model gains a haunting aura around it to signify the fact that it is affected by necromantic Magic. Also the player will periodically hear some of karthus' voiceovers echoing . ( this is very similar to illaois vessel mode)

****E:defile=> chorus of the dead **** -mana restore passive removed

  • new passive: killing a unit increases karthus' maximum mana by 4/5/6/7/8 and his current mana by twice as much.

****R: requiem : **** -damage: 250/400/550 (+0.6 ap) => 350/450/600 (+0.7 ap)

  • channel time: 3s => 4s
  • damage is delivered 5s after the beginning of the channel which means that it takes an extra second after the end of the channel for the damage to go through. -enemies below 45% hp enter "verge of death" until the damage is applied.

So these are the changes. I believe these would make karthus more fun to play while making him a more balanced champion too. These changes might address the champions abysmal play rate. I will post more posts like that soon about other cool champion I think I can improve. So if u liked this one make sure u check them out as well.

5 Comments

lccarus3 votes

I actually love this. An MR debuff on lower HP targets during his ult is a cool idea, and you managed to change all his abilities in a way that makes sense by adding and taking away power within each ability. Damn good work

TheOvermind1 votes

Your feedback is much appreciated. Thanks a lot it means a lot to me. :)

DeathBurst2 votes

What's the point of the Verge of Death debuff? Only cosmetic? You give it no gameplay effect, as far as I can tell.

P.S.: you can edit your OP directly ;) No need to post a comment with the correction.

TheOvermind1 votes

Initially I was considering to make it so that the grounded debuff and mr shred go along verge of death but that would make his ultimate way too strong of you are low. So I kept it for cosmetic reasons in the ult part while the rest of the debuffs are applied through his w. Also I tried to edit but it won't let me scroll Down on my phone so I just commented;) thx for the tips.

TheOvermind1 votes

I meant abysmal play rate guys sorry not win rate.

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