Concept Wukong Changes
This would probably not fix Wukong, but it'd make him better.
Let me know what you think? Is it too much?
Stone Skin Innate: Wukong gains 4 / 6 / 8 bonus armor and magic resistance for each visible enemy champion nearby.
NEW Heart of Stone: Gain twice as many stats if there is only 1 visible enemy champion.
NOTE: Twice as many resistances for the 1v1. It will help survive the lane, and give the passive a little more value outside of team fights, while maintaining the same value in team fights.
Crushing Blow Active: Wukong's next basic attack within 5 seconds gains
125> 175 bonus range, deals bonus physical damage and reduces his target's armor for 3 seconds.NOTE: A change in animation showing off a longer staff would better separate Wukong from the herd, and help him farm and poke safer in the lane.
Decoy Magic Damage:
70 / 115 / 160 / 205 / 250 (+ 60% AP)> 50 / 95 / 140 / 185 / 230 (+ 4 % target max health)NOTE: The damage would have a situational impact, mostly to improve his ability to fight other melee champions, especially health stackers. It’d also help his jungling, since his early game clear is weaker due to the Nimbus Strike nerf.
> Nimbus Strike COST:
45 / 50 / 55 / 60 / 65> 40 / 45 / 50 / 55 / 60 mana > > NOTE: Compensating for the Nimbus Strike nerf. Helps relief the very small base mana.