If Assassins deleting people is frowned upon
Then going full tank and still dealing so much damage should be too. js
Then going full tank and still dealing so much damage should be too. js
Don't think any tank is capable of 1-shotting except Cho. But they do deal a ton of damage for what they build (while being failures of tanks anyway because they still get nuked by damage thrown everywhere).
[{quoted}](name=Need Gold 4 Tent,realm=NA,application-id=3ErqAdtq,discussion-id=ZdPUkl3F,comment-id=0002,timestamp=2018-08-12T12:09:56.763+0000)
Don't think any tank is capable of 1-shotting except Cho. But they do deal a ton of damage for what they build (while being failures of tanks anyway because they still get nuked by damage thrown everywhere).
You have not played against a
, he is one shotting harder then burst mages/assassins.
if he builds ap which in turn, turns him into an assassin, not a tank.
I can agree with this. Tanks at this point can't really tank, but instead deal a lot of damage, which basically just turns them into fighters with more CC. Meanwhile, fighters similarly aren't particularly tanky, but stay competitive alongside tanks simply because the damage they themselves deal is even higher. This is one of the reasons why we likely need reductions to damage across the board, since the reason why X class deals too much damage right now, whether it be assassins or tanks, is because everyone is killing everyone else too quickly.
I build somewhat tank on jayce and can still kill people in under 3 seconds:

Runes: Grasp/Sorcery
If Assassins deleting people is frowned upon Then Orianna killing squishies with qwr should be too. js
In what world is a tank killing you as fast as an assassin?
in a world where you have to build some defense to be able to tell the difference
"Rock Solid."
/s
I dont mind Assassins dealing high damage in a reasonable window so long as I have input. I DO mind when Asssassins kill you the exact same frame you see them and deathrecap literally shows >1second kill timers. Rengar leap lategame Eve E+R LeBlanc W+ RW Zed W+E/Q+auto
this is also why I am strongly opposed to electrocute/dark harvest being in the game. Its one purpose is to make the above reliable to do.
LeBlanc is actually q then w plus whatever other combo works. Q boosts the dmg
Who does that ?
i think he's talking about
or even
(although kled isn't a tank, can be built a tank with only 1 damage item and still almost 1 shot the adc.)
[{quoted}](name=ned the kled,realm=EUNE,application-id=3ErqAdtq,discussion-id=ZdPUkl3F,comment-id=00010000,timestamp=2018-08-12T11:51:34.764+0000)
i think he's talking about
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or even
(although kled isn't a tank, can be built a tank with only 1 damage item and still almost 1 shot the adc.)
Vanguards should have some solo backline threat, though.
Which is why Riot nerfed tanks to curb the tank meta.
The meta that hasn't existed for over 3 years now? I'm confused, did we suddenly shift back to pre 5.10 season 5?
A lot of tanks would be completely useless without their damage outside of competitive play unfortunately.
they must be stopped
There is just 1 tank in that list. Ornn. The others are all juggernauts and therefore are supposed to deal damage. And Dr. Mundo isn't even a balancing problem rn.
i cant even tell the difference between a tank and juggernaut, if they have hp and usually engage imma assume its a tank
While they're wrong on the champion classification. They're not wrong in what they do. There is no reason why Mundo and Voli should deal so much damage while building 5 tank items and boots.
Dr. Mundo brings nothing to the table besides his own tankiness and damage. A real tank contributes by disrupting the enemy with hard CC for example, but Mundo can't do that, since his only CC is a single targeted skillshot slow on Q.
Take away his damage and the enemy can simply ignore him in teamfights, then kill him when the rest of his team is already dead. He has to be a threat to actually make his selfish tankiness matter, if he isn't, then the enemy has simply no reason to attack him in the first place.
Yes, damage should see a global 30-40% reduction. Assassins stop 1 shotting and tanks stop being able to chunk enemies without having purchased any damage.
Yet somehow this gets interpreted as "Tanks will unkillable"... smh, not if they can't kill you
Yes, damage should see a global 30-40% reduction. Assassins stop 1 shotting and tanks stop being able to chunk enemies without having purchased any damage.
Yet somehow this gets interpreted as "Tanks will unkillable"... smh, not if they can't kill you
IMO... Assassins open themselves up to the risk of dying when they engage... while tanks like
can build full armor, and deal a good deal of damage... this is just cuz of runes RN
Ok, and with a 30-40% damage reduction, they wouldn't deal good damage if they build full armor...