@Riot How to stop Fizz from being a lot less annoying.
Fizz has one ability that annoys the hell out of us. His E: Playful/Trickster. An ability that makes him ungankable, nearly uncatchable, and lets him get out of almost any situation with its relatively low cooldown late game.
So, how do you fix it?
Punish the little fish f*ck guy for using his E to escape. Give it an original higher cooldown and cut it by half if his E hits an enemy unit. That way, you can at least say "hey, he used his E to run away, I can punish him for 16 seconds" rather than "there goes Fizz, might as well gank another lane because he's virtually uncatchable."
Also, it gives Fizz more of that all-in risk-reward complex most assassins need. Fizz has very little risk because he can spam the troll pole at the moment. Give him a higher cooldown for using it defensively and it will make him have to think more about pressing his golden button. This way, he gets rewarded for being ballsy enough to go in on that squishy, and using his E offensively rather than a "lel nope bye" mechanic. That's what makes Fizz so annoying, and if this change is implemented he could perhaps be balanced around a more healthy gameplay pattern.
Next in line: Ekko. Wait, no scratch that. I'm not going to even talk about "utility assassin" boy on this forum.