Small suggestion if Janna needs a mini-buff: Tie her "ignore unit collision" to Tailwind, not Zephyr

darkdill·4/3/2015, 11:15:46 PM·2 votes·228 views

One thing that's always bugged me when using Janna's Zephyr is that it doesn't only reduce Janna's speed when used, but also removes the "ignore unit collision" effect while it's on cooldown. This can be extremely annoying in some specific scenarios, causing Janna to get caught on creeps when she's already slowed herself down. Super frustrating.

I think that losing a huge amount of movement speed is enough of a drawback to using Zephyr, so why should it also cause Janna to get stuck on minions? How about we move her "ignore unit collision" to her passive Tailwind, thus giving her permanent "IUC" like Fizz and Hecarim have.

This would just make her Zephyr a little less costly to her, without affecting how much speed she has to give up.

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