A Reminder that Lethality is Riot's Solution to Last Whisper
And I'm talking about the OG Last Whisper, the one that gave 35% total armor penetration and didn't give a fuck, the one that literally everybody scaling with AD loved. Sure, it was a tankbusting item being used to burst squishies, but was is REALLY that bad? Worse than lethality bad? At least people during that time could choose between lifesteal, crit, or defense after getting enough penetration to hit harder than wet noodles. At least the 7 AD champions in a game didn't all have the same 5 core items. At least people with less than 250 armor and 3.5k HP could survive one rotation from me.
But what do I know about balancing. Riot must've had their reason to support "build diversity" while breaking the most crucial AD stat down into five different items, so that nobody even has a slot for anything else. What the fuck do I know, right.