[Theorycraft] Garen skill order
Heya guys,
The FOLLOW-UP post on dev corner yesterday has awaken my Garen love, and I've been theorycrafting a lot today.
Soooo... Before the rework, maxing E first was optimal (I think, hard to find data about it), because it was the main source of damage.
After the rework, according to league of graphs, ~40% of people (myself included) still max E by level 9, with some slight variations during the first few levels.
But now, E damage increases naturally with levels, due to the total number of ticks increasing every 3 levels, so you don't need to rank the spell as much as before. And I'm thinking that actually ranking E and Q in parallel may be a good idea. I've crunched a lot of numbers, so I can give more details if you want, but the gist of it is: if you rank E and Q in parallel, the higher damage from Q roughly compensate the lower damage of E, even if all E ticks hit the target, for a trade inside a minion wave, and for a trade without minions around (so with the 33% bonus damage on E), it's only slightly worse.
So by ranking E and Q in parallel, you DON'T LOSE MUCH damage, AND you gain the longer MS buff earlier, which helps you apply all your E ticks.
I tried ranking Q first completely, but you lose a bit more damage when you do that. After tinkering a bit in LibreOffice, I think the optimal order is ranking Q at levels 1-4-8-10-12 and E for the other levels (plus an early point in W and R ASAP, of course).
So, what d'y'all think about that?
EDIT: slight corrections since I found an error in my spreadsheet.
(gotta have sunfire bc nitro circus aint nitro circus without fire)
Max E if you are laning vs a strong pusher like
