Annie- why does fire stun?
It has never made sense to me that Annie can proc a stun on her abilities. So I think her passive needs a rework. I don't think she should be nerfed- she's already too easy to kill. But- modifying her passive is reasonable. Fire doesn't stun- electricity does..
Here's a suggestion. Instead of stunning, her next ability should create fear for the duration. If Tibbers comes at me- I'm not standing still, I'm getting the hell outta there! Annie is a child, making her be able to hold down enemies with stuns is a bit much. She should be more like a child- less aggressive gameplay. This means her abilities should come to her rescue- if a threat is near, her powers protect her and ward the threat off- like a ghost..which is practical because a pyro kinetic child seems paranormal to me. Paranormal creates fear.
Thus, we should be afraid of
, Not stop and stare in awe.

and
in particular really messes her up. The spell shield on banshee's veil prevents her from iniating at all, especially if its on the enemy carry or main damage dealer, forcing her to play defensively until the shield is popped.
for the support protects the carry and squishys in team fights.