Is there anything wrong with Melee items?
I've talked about ADC and APC items. Outside of the GP5 and sightstone, support items tend to cross over into tank and mana regen(which is already being talked about). Jungler items are new, so I think we should waitish to talk about that. All I can think about now are melee items. Are they in a good spot? I don't hear any complaints about Trinity Force, Black Cleaver despite being an ArPen item, or Hex Drinker. Why?
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Assassiny Hybrids?
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Big Bad Bruisers?
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Or Flat Out Tanks?
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Assassin and Assassiny Hybrids share common ranged items:
etc.
Everyone builds at least 1 defence eventually if they reach full build... they usually only pick
Same goes for bruisers except they go more defensive but still scale with offence.
Overall defence sucks due to buffs benefitting offensive stats. so if you mean defensive item sucking, then yeah... you're right.
Otherwise there're really few differences between "melee" and "ranged" items. Ranged guys get trinity, BC, and hexdrinker too...